alpha117 wrote: ↑Mon Dec 30, 2024 7:22 am
Cool, but then why is the seaport Icons STILL green and ticked for the products types that have not yet been invented?
you mean the green thicks behind the products in the manufacturer guide? thats nothing to do with import/seaport ...
the ship with the cargo containers is the import icon,
those green thicks let you know that you have all necessary prerequisites to invent the product, it just dont let you invent it because its locked until a certain year in the game has been reached, therefore any productthat doesnt need a semi product invention upfront will always have a green thick
and if you havent invented a product yet but another company does have the product knowledge then by all means it can be available by import/seaport (thats of course only products that arent locked for invention until a later date but i think thats clear because if locked, no one has the knowledge of that product).
as i wrote before ... only products that nobody in the damn world has a clue of and dont know how to produce it, are NOT available via seaport/import
Another example. RAW MAT 'OLIVES' are not available either from seaport or import (Manufacturing guide), but an AI company is importing them to make canned Olives in his retail store??
and farm products + raws dont need to be invented, they can just be farmed/ mined and therefore those products are always available unless they re locked via script, which would be not a good idea as then you can produce anything that requires those farm products/raws
and if someone importing them via import company then he was lucky and got a deal for it, so he can have some fine monopolies until someone sets up an olive farming