Capitalism Lab Official Release version 11.0.66 Patch

General discussions about the release versions of Capitalism Lab
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cantdownloadit
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Re: Capitalism Lab Official Release version 11.0.57B Patch

Post by cantdownloadit »

David wrote: Wed Apr 09, 2025 7:50 am
cantdownloadit wrote: Sun Apr 06, 2025 8:40 pm Mod analysis tool is again not working with alternate recipes for same product, and covering the UI as per viewtopic.php?p=43113&hilit=analysis+tool#p43113
This will be fixed in the next version.
It appears the fix now causes a conflict with something else
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Re: Capitalism Lab Official Release version 11.0.57B Patch

Post by Stylesjl »

cantdownloadit wrote: Sun Apr 06, 2025 8:40 pm When a city goes bankrupt its always the AI that is randomly re-elected some times even the same party, never the play which seems kind of unfair. Also random new people join the existing party to become mayor, if a city is repeatedly bankrupt the parties can end up with lots of members. (Would also make sense if some of the people leave parties at times).
I do find this a bit of a problem, but I don't think that it is a good idea that there should be no consequences for bankrupting a city. Whats to stop a human player just bankrupting a city, getting a bailout and bankrupting the city again forever?

I suppose one way might be to force the city to adopt policies designed to balance the budget like forcing tax rates higher or forcing budget cuts. This reflects how it often works in the real world.

--
Also I just implemented the patch and tried this and my mayor was still forced to resign. Attached is a save game of a city about to go bankrupt.
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David
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Re: Capitalism Lab Official Release version 11.0.57B Patch

Post by David »

Stylesjl wrote: Sat Apr 12, 2025 4:31 am
cantdownloadit wrote: Sun Apr 06, 2025 8:40 pm When a city goes bankrupt its always the AI that is randomly re-elected some times even the same party, never the play which seems kind of unfair. Also random new people join the existing party to become mayor, if a city is repeatedly bankrupt the parties can end up with lots of members. (Would also make sense if some of the people leave parties at times).
I do find this a bit of a problem, but I don't think that it is a good idea that there should be no consequences for bankrupting a city. Whats to stop a human player just bankrupting a city, getting a bailout and bankrupting the city again forever?

I suppose one way might be to force the city to adopt policies designed to balance the budget like forcing tax rates higher or forcing budget cuts. This reflects how it often works in the real world.

--
Also I just implemented the patch and tried this and my mayor was still forced to resign. Attached is a save game of a city about to go bankrupt.
Thanks for your suggestion. I've forwarded it to the dev team.
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Re: Capitalism Lab Official Release version 11.0.59 Patch

Post by antbrowngwcapitt »

Has anyone found a way to actually have multiple levels in manufacturing plants? I always see it as an option in the game builder but not in the actual game.

And is the game truly fixed now? I reverted back to the 10 version because of all of the bugs. Geniuine question.
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Re: Capitalism Lab Official Release version 11.0.59 Patch

Post by David »

antbrowngwcapitt wrote: Sat Apr 12, 2025 8:37 pm Has anyone found a way to actually have multiple levels in manufacturing plants? I always see it as an option in the game builder but not in the actual game.
Please be informed that factories do not have multiple levels. Is the option you saw for retail stores or warehouses? If not, could you capture a screenshot and post it here?
antbrowngwcapitt wrote: Sat Apr 12, 2025 8:37 pm And is the game truly fixed now? I reverted back to the 10 version because of all of the bugs. Geniuine question.
All the known bugs have been fixed in v11.0.59.
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by rafaeltodero »

David wrote: Fri Apr 04, 2025 7:47 am
rafaeltodero wrote: Mon Mar 31, 2025 6:18 pm I have a question about how the functionality to deactivate the subsidiary's CEO works.

I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could manage it. However, I would really like to keep my COO active to manage retail prices. However, when I deactivate the CEO, it automatically deactivates the COO.

Is this a bug???

Is it possible to adjust this functionality so that we can have the freedom to choose which one we want to deactivate or keep enabled???

WhatsApp Image 2025-03-31 at 01.38.47.jpeg
Please download the latest patch 11.0.57:

In the "Assign Manage" menu, only the C-suite executive who is currently serving as the firm's manager will see the "Temporarily Idle" option. C-suite executives who are not managing the firm are already considered idle, so the "Temporarily Idle" option is unnecessary for them.
Hi David, sorry for the delay in getting back to you. I've been working hard on the translation and haven't had much time to enjoy my save files.

In my current game, version 11.0.60 Release, I can deactivate my COO, but I can't deactivate the CEO. He can still make decisions, like buying shares in other companies and opening new factories and stores. I want him to be inactive. I want to manage this company as a whole. Will this be possible at some point? I remember you saying that the developers would need to modify the data, something like that. Another thing, if it is possible to deactivate the CEO completely, the ideal would be to freeze his salary, because then it wouldn't make sense for him to keep asking for a raise, even if he's inactive.
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Re: Capitalism Lab Official Release version 11.0.61 Patch

Post by rafaeltodero »

David,

I noticed something while playing this version.

When I own 75% of a company and I do the "merge", the assets of the acquired company automatically go to my company.

But if I remember correctly, in the past, when you merged, you got a new subsidiary.

I prefer to merge it, but keep it as my subsidiary and only then integrate it into my company. Do you know if it will be possible to do this in the future?


If I acquire the company's shares until I reach 100%, then in this case I can keep it as a subsidiary.

Anyway, maybe I'm mistaken, but I swore that when we did the "merger" he kept it as a subsidiary.
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Re: Capitalism Lab Official Release version 11.0.61 Patch

Post by Stylesjl »

rafaeltodero wrote: Sun Apr 20, 2025 1:32 am David,

I noticed something while playing this version.

When I own 75% of a company and I do the "merge", the assets of the acquired company automatically go to my company.

But if I remember correctly, in the past, when you merged, you got a new subsidiary.

I prefer to merge it, but keep it as my subsidiary and only then integrate it into my company. Do you know if it will be possible to do this in the future?


If I acquire the company's shares until I reach 100%, then in this case I can keep it as a subsidiary.

Anyway, maybe I'm mistaken, but I swore that when we did the "merger" he kept it as a subsidiary.
My understanding was that you could own 100% of a company without merging it but that the merger automatically meant merging it into your company and deleting the merged company (just like how it works in real life).

There is a feature where you can get a subsidiary to buy shares in another company and then merge it into the subsidiary. In which case your subsidiary becomes bigger but it is still separate from your company.

But I have never heard of a new subsidiary being created from a merger.
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Re: Capitalism Lab Official Release version 11.0.61 Patch

Post by rafaeltodero »

Stylesjl wrote: Sun Apr 20, 2025 2:24 am
rafaeltodero wrote: Sun Apr 20, 2025 1:32 am David,

I noticed something while playing this version.

When I own 75% of a company and I do the "merge", the assets of the acquired company automatically go to my company.

But if I remember correctly, in the past, when you merged, you got a new subsidiary.

I prefer to merge it, but keep it as my subsidiary and only then integrate it into my company. Do you know if it will be possible to do this in the future?


If I acquire the company's shares until I reach 100%, then in this case I can keep it as a subsidiary.

Anyway, maybe I'm mistaken, but I swore that when we did the "merger" he kept it as a subsidiary.
My understanding was that you could own 100% of a company without merging it but that the merger automatically meant merging it into your company and deleting the merged company (just like how it works in real life).

There is a feature where you can get a subsidiary to buy shares in another company and then merge it into the subsidiary. In which case your subsidiary becomes bigger but it is still separate from your company.

But I have never heard of a new subsidiary being created from a merger.
In real life, when one company acquires another, sometimes the company even keeps the other company as a subsidiary for tax purposes, but sometimes it also incorporates the company's total assets.
It's hard to buy all the shares without a merger because it's much more expensive.
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Re: Capitalism Lab Official Release version 11.0.61 Patch

Post by David »

rafaeltodero wrote: Sun Apr 20, 2025 1:32 am I noticed something while playing this version.

When I own 75% of a company and I do the "merge", the assets of the acquired company automatically go to my company.

But if I remember correctly, in the past, when you merged, you got a new subsidiary.

I prefer to merge it, but keep it as my subsidiary and only then integrate it into my company. Do you know if it will be possible to do this in the future?


If I acquire the company's shares until I reach 100%, then in this case I can keep it as a subsidiary.

Anyway, maybe I'm mistaken, but I swore that when we did the "merger" he kept it as a subsidiary.
When you acquire a 75% share of a company, it automatically becomes your subsidiary. There is actually no need to click the "Merger" button. You will see it listed as "Your Subsidiary" in the Corporation List and you can set Management Policies for it on the Corporate Details screen.
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