Modding instructions
You may download Capitalism Lab MOD files from http://www.moddb.com/games/capitalism-lab/downloads
Read the instructions about modding at http://www.capitalismlab.com/mod/
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How to share your mods with other players
For those of you who have created mods and want to share them with other players, you may follow the below two simple steps for distributing your mods:
1) Zip the mod file and the accompanying mod description text file. (e.g. MYMOD.RES and MYMOD.TXT)
2) Upload your MOD to http://www.moddb.com Capitalism Lab page at http://www.moddb.com/games/capitalism-lab/downloads
3) Create a new post on this forum with a link to your MOD file at http://www.moddb.com
(Capitalism Lab's in-game MOD interface is linked to http://www.moddb.com. So when you uploaded your MOD there, all users will be able to see it.)
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How to use other players' mods in your game
For those of you who have downloaded mod files created by other players, the process to get them loaded in your game is very straightforward - see below:
1) Unpack the mod ZIP file to your "MOD" subfolder under your Capitalism Lab folder.
(You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the Capitalism Lab program folder.)
2) Follow the instructions on this web page for using a MOD file: http://www.capitalismlab.com/mod/how-to-use-a-mod/
Capitalism Lab modding
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- Level 4 user
- Posts: 173
- Joined: Sun Jan 27, 2013 11:37 pm
Re: Capitalism Lab modding
David
Is there a way to increase the quantity of resource from a node?
Example: Increasing a silver resource node from 90,000 ounces to 200,000 ounces?
thanks
Is there a way to increase the quantity of resource from a node?
Example: Increasing a silver resource node from 90,000 ounces to 200,000 ounces?
thanks
- greene345
- Level 3 user
- Posts: 82
- Joined: Thu Nov 22, 2012 5:43 pm
Re: Capitalism Lab modding
Either there is some information missing, or I'm unclear of how modding works. The file structure is:
Labs\MOD
Files include the .RES and .TXT files and a folder with the same name. Then there are two subfolders, the Data and Images. What am I doing wrong?
Labs\MOD
Files include the .RES and .TXT files and a folder with the same name. Then there are two subfolders, the Data and Images. What am I doing wrong?
- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab modding
You may follow the instructions on this page http://www.capitalismlab.com/how-to-make-a-mod.html for creating a MOD for CapLab.
If it doesn't work for you, please provide details as to what problems you have encountered.
If it doesn't work for you, please provide details as to what problems you have encountered.
- greene345
- Level 3 user
- Posts: 82
- Joined: Thu Nov 22, 2012 5:43 pm
Re: Capitalism Lab modding
The problem is where do I put the files and what files do I need to put and what structure of said files.
- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab modding
This web page should have all the information you need for creating MOD files for CapLab: http://www.capitalismlab.com/how-to-make-a-mod.htmlgreene345 wrote:The problem is where do I put the files and what files do I need to put and what structure of said files.
If you have further questions, please let us know.
- greene345
- Level 3 user
- Posts: 82
- Joined: Thu Nov 22, 2012 5:43 pm
Re: Capitalism Lab modding
Yes I still have questions. I have read that page in its entirety several times. Lets say for purposes of this conversation I want to create a mod called, I dunno, "NEW PORTRAITS."
Do I make a new folder in the /mods/ folder OR do I make a new folder in the /Mod kit/ folder?
What do I name this new folder? Does it need to be named the same thing as the .res and .txt file?
What do I need to put into this folder? Do I put the .res and .txt files into this new folder, or in the parent folder?
Do i need to put all of the images into the subfolders, or just the new custom ones?
Of my four questions, only #3 is answered, and very vaguely I should add.
Do I make a new folder in the /mods/ folder OR do I make a new folder in the /Mod kit/ folder?
What do I name this new folder? Does it need to be named the same thing as the .res and .txt file?
What do I need to put into this folder? Do I put the .res and .txt files into this new folder, or in the parent folder?
Do i need to put all of the images into the subfolders, or just the new custom ones?
Of my four questions, only #3 is answered, and very vaguely I should add.
- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab modding
You may use the existing "Mod Kit" folderDo I make a new folder in the /mods/ folder OR do I make a new folder in the /Mod kit/ folder?
You actually do not have to rename the folders.What do I name this new folder? Does it need to be named the same thing as the .res and .txt file?
You don't need to create new folders and may just use the existing folders.What do I need to put into this folder? Do I put the .res and .txt files into this new folder, or in the parent folder?
You can put the image files into the existing "images" subfolder. The detailed instructions for this can be found on this web page: http://www.capitalismlab.com/how-to-make-a-mod.htmlDo i need to put all of the images into the subfolders, or just the new custom ones?
- greene345
- Level 3 user
- Posts: 82
- Joined: Thu Nov 22, 2012 5:43 pm
Re: Capitalism Lab modding
Okay then, what if I want to have 1 mod that has real life company names, and then a second mod that has names based off video games, and then a third mod that has another set of names? How do I make three separate mods that I can choose from in game?
The same goes for the Billionaire's list, person list, etc. etc.
The same goes for the Billionaire's list, person list, etc. etc.
- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab modding
If you want to create more than one mod, you may simply duplicate the entire folder of "Mod Kit" and assign a new name to the duplicated folder.greene345 wrote:Okay then, what if I want to have 1 mod that has real life company names, and then a second mod that has names based off video games, and then a third mod that has another set of names? How do I make three separate mods that I can choose from in game?