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Re: Building layouts instead of 9 squares

Posted: Tue Jun 10, 2014 7:25 pm
by Kapseljd
Building factories are very time consuming.
especially you have to start over in every city again and again.
and than also need to go back to chose witch product to make. ( multiple product need same set-up)
and because you are human you can make mistakes so also frustrating.

the 9 squares system is very limited because you aren't able to expand your factory or warehouse or farm or shop.

Mine toughs about this is work with finisht factory's.
you can choose the factory's size like small, medium, big.
production: small makes 1 production line, medium 2 lines and big 3 lines.
and after you chose you size factory you can chose the product you wanna make.
after this you get the cost of making this factory ( is different because of the setup needed for the products, and bigger products like cars use more space thus cost are higher.)

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the same go's for Shops.
the shop can sell up to 4 products en for each product you would be able to chose small, medium or big.

Maybe there would also be the chose om Mega put in to it and thats then like 5 production lines. ( if you are the only one on the market whit that product)

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This is something to think about, because time is precious and you don't want to waste it at micro micro micro management.

what are your thoughts about this??

Re: Building layouts instead of 9 squares

Posted: Tue Jun 10, 2014 10:41 pm
by dancognac
I like this idea of page. Can be relate to floor.

Dan

Re: Building layouts instead of 9 squares

Posted: Fri Aug 01, 2014 6:29 am
by dimond
+1

Re: Building layouts instead of 9 squares

Posted: Fri Aug 01, 2014 1:38 pm
by counting
I think I am one of the few, who still enjoy the nostalgic 3x3 mini-game feature :roll: . And actually like the 9 square layout remain as a unique feature. Although it can be like a relic feature, after the introducing of new mechanics, so players could choose between "classical interface", "reformed interface", or other "customized interface". Perhaps even a tech option, that you have to research some logistic technologies to "unlock" newer and better interfaces :lol:

Re: Building layouts instead of 9 squares

Posted: Thu Dec 04, 2014 2:39 am
by Arcnor
I hate to dig up an old topic, but I'm going to. With all the advances with the MOD system the game is better than ever. Right now if I had to buy the game all over again I would and would be willing to pay twice the price for it. However, I believe the one thing that remains still very frustrating about the game play is the limitations of the 9 box system. In late stages of games you almost literally have no where left to build retail stores in traffic areas. You have huge sections of factory upon factory. Its not very realistic and not at all very manageable.

If factories/retail stores were expanded to allow more products to be produced/sold in the same location it would in my opinion improve the game immensely.

My suggestion would be to keep the current 9 square system and allow for the player to move between different pages ("floors") of the building.

A small factory/retail store could have only the 1 floor.
Medium could have 2 floors
Large could have 3 floors.

Re: Building layouts instead of 9 squares

Posted: Thu Dec 04, 2014 3:26 am
by David
Thanks for letting us know your thoughts.

However, in the past the dev team has ruled out the possibility of modifying the firm layout system to support floors for the reason that it will be difficult to manage firms with multiple floors and the micromanagement involved may be too overwhelming.

In fact, it is also the reason why the dev team decided not to implement the function for letting the user to duplicate a firm, as it will create a situation where the player will tend to set up a large number of firms given how effortlessly firms could be duplicated. But it will end up having too many firms to manage with the unwanted outcome being overwhelmed by too much micromanagement.

So instead, we have been looking for alternatives to let users control a large business empire without the burden of excessive micromangement.

One of the potential solutions is to beef up the options users would have in controlling subsidiaries and we have set up polls collecting user opinions at:
http://www.capitalismlab.com/forum/view ... =37&t=2312
http://www.capitalismlab.com/forum/view ... =37&t=2313

If any of you could think of other potential solutions, please feel free to post here as well.

Re: Building layouts instead of 9 squares

Posted: Thu Dec 04, 2014 3:52 am
by Arcnor
Alright, I can understand where you are coming from on that perspective.

My suggest to handling a large business empire is to allow the player to create divisions. These divisions could be centered around product classes. The player could hire a Division President in much the same way as the player hires the COO currently. The focus here would be to hire an AI that has specialization in the product classes the division will oversee.

For example, I might have a Consumer Electronics Division that will oversee my companies manufacturing and sale of Computers and Communication Devices. When I set up the new division I would assign it the Computer and Communication Devices product classes. I would then be able to hire a Division President who either specialized in Computers or Communication Devices, with that decision being part of game strategy.

I could then establish profit margin benchmarks, sales benchmarks, brand benchmarks, and even an R&D budget for that division. Perhaps the player could use a slider to set the number of new Retail Outlets or Factories that could be built towards those products each year.

The AI Division President would take these perimeters and purse the goals outlined by the player. The player of course could add retails outlets and factories manually as they choose. Each Retail Outlet, Factory, and Farm could be assigned to individual divisions based on the divisions set up.

That's just my suggestion.

In this way the player is utilizing the framework set up for AI play and managing a large business empire by compartmentalizing parts of the business.