Re: Better auto pricing or small UI change on retails to eas
Posted: Thu Feb 21, 2013 1:14 pm
about this;
this SS is from my current game;

as you can see, I cant even earn 100k $ from my retail stores, because of advertising expenses + coo's maximized factory prices, meanwhile I make over 1,4 billion from my factories. (I use internal sale on everyhing) This didnt bother me much playing with inverse inflation (factory prices are still high but at least advertise expenses doesnt increase with time)
Maybe this might need a bit tweak from developers; Because of high factory prices, other companies prefers to buy let's say; 30 quality, 0 brand products from other companies over mine ~100 quality, ~100 brand products,
I have 2 suggestions;
1< Simlply, I'm not sure if COO just adjust the factory prices depending on the most expensive market or on a mixed calcucation but simply lower the factory prices by %15 %20 on whatever price algorithm COO uses atm.
2<Different prices for different factories in different cities wouldnt work, because ai would just like to buy from cheaper country, but maybe something like this; "internal sale to other countries!" I don't really know how does exporting works in real world but I guess a company have to pass a lot of diffuculties to take permission to start exporting, just think like; deactivating internal sale would mean to take this permission for other country markets and make a different button for letting to buy other companies but only in same country, because you dont have the permission to sell overseas. this way COO can just fix the factory prices differently in each city, with no problem.
most of the time, COO just forces retail stores to sell at a loss.
you see;
in 3 different city, I make over 70k $ from frozen lambs in my farms, but in my retail stores I make negative profits from frozen lambs; ( demand is high/ farms and retail stores are in same cities.
This happens especially if you have a low price concerned city and producing same stuff in other cities too; since COO adjusts same factory/farm prices in all cities
if you pick "normal prices" for your COO, he doesn't compete for market share; but a COO always sets factory prices as high as possible, so retail stores make tiny profits at best.RafaelF82 wrote:Oftentimes I see my COO bringing prices as low as costs to either get more market share (destroying my profits) or to compete
this SS is from my current game;

as you can see, I cant even earn 100k $ from my retail stores, because of advertising expenses + coo's maximized factory prices, meanwhile I make over 1,4 billion from my factories. (I use internal sale on everyhing) This didnt bother me much playing with inverse inflation (factory prices are still high but at least advertise expenses doesnt increase with time)
Maybe this might need a bit tweak from developers; Because of high factory prices, other companies prefers to buy let's say; 30 quality, 0 brand products from other companies over mine ~100 quality, ~100 brand products,
I have 2 suggestions;
1< Simlply, I'm not sure if COO just adjust the factory prices depending on the most expensive market or on a mixed calcucation but simply lower the factory prices by %15 %20 on whatever price algorithm COO uses atm.
2<Different prices for different factories in different cities wouldnt work, because ai would just like to buy from cheaper country, but maybe something like this; "internal sale to other countries!" I don't really know how does exporting works in real world but I guess a company have to pass a lot of diffuculties to take permission to start exporting, just think like; deactivating internal sale would mean to take this permission for other country markets and make a different button for letting to buy other companies but only in same country, because you dont have the permission to sell overseas. this way COO can just fix the factory prices differently in each city, with no problem.
most of the time, COO just forces retail stores to sell at a loss.
you see;

in 3 different city, I make over 70k $ from frozen lambs in my farms, but in my retail stores I make negative profits from frozen lambs; ( demand is high/ farms and retail stores are in same cities.
This happens especially if you have a low price concerned city and producing same stuff in other cities too; since COO adjusts same factory/farm prices in all cities