Page 2 of 3

Re: LabMANAGER - play multiple mods at the same time!

Posted: Thu Apr 28, 2016 6:51 pm
by BioBiro
moneytheory wrote:To be able to run multiple scripts.
Oh, I get you.

Bear in mind, though, that I'd need to provide some aspect of conflict resolution, as multiple scripts will likely collide on certain options. For example:

Script 1:

Code: Select all

Your Start-Up Capital=Very Low
Alternative Stock Sim=Yes
Script 2:

Code: Select all

Your Start-Up Capital=High
Alternative Stock Sim=No

Re: LabMANAGER - play multiple mods at the same time!

Posted: Fri Jul 01, 2016 7:42 am
by vlade
BioBiro wrote:I've released an update version, 1.1, attached to the top post, which features a few improvements:
  • Merges product customization images (\PRODUCT folder) (new feature of the Subsidiary DLC).
  • Merges Product_Tech.txt.
  • Cleans up after itself.
Please send me a link where a can download labmanager.
Thanks

Re: LabMANAGER - play multiple mods at the same time!

Posted: Fri Jul 01, 2016 6:50 pm
by BioBiro
vlade wrote:Please send me a link where a can download labmanager.
Thanks
Hi~!

It's at the bottom of my post, at the top of the first page. Just here:

Image

Re: LabMANAGER - play multiple mods at the same time!

Posted: Mon Jul 18, 2016 6:18 pm
by Kapseljd
Hi :D

i wanted to get the fandom and arms mod included in the realworld mod.
but i screw it up i think.
after having done everything the labmanager stops here:

Started.
Loaded \Data, \Images and \PRODUCTS.
Merged \Data, \Images and \PRODUCTS.
Created destination folder in \MODs.
Copied blank templates to \MODs folder.



i selected the 3 mods.
Dont no what i did wrong, could you shine a light on it please.
it stays here.
the green bar wont go any further.


Thanks
John

Re: LabMANAGER - play multiple mods at the same time!

Posted: Tue Jul 19, 2016 10:01 am
by WilliamMGary
+1

Re: LabMANAGER - play multiple mods at the same time!

Posted: Wed Jul 20, 2016 6:09 pm
by BioBiro
Kapseljd wrote:Hi :D

...

i selected the 3 mods.
Dont no what i did wrong, could you shine a light on it please.
it stays here.
the green bar wont go any further.
Hi, hi~! Also hi~ to William!

Very~ sorry about this! I've spent the last couple of days making improvements to LabMANAGER, and it works much~ better! Also, if things go wrong in future, it will tell you the error from now on!

I've updated my first post in this thread with the new 1.3 version.

Also - important for you to know - the Real World mod source ('rwf1031') has a few errors in it, which cause things to break (LEDBULB is called LEDBULD, etc.). I've fixed them and 7zipped it up for you, and uploaded it to DropBox here: https://www.dropbox.com/s/hu4absfqc8u92 ... ro.7z?dl=0

Re: LabMANAGER - play multiple mods at the same time!

Posted: Wed Jul 20, 2016 8:00 pm
by Kapseljd
Thanks!! your the best :D

Re: LabMANAGER - play multiple mods at the same time!

Posted: Fri Oct 02, 2020 2:54 pm
by RoboticFreeze
Hey

I got problem launching everything. This is what my folder in MODs looks like, still labMERGER don't show anything

https://share.getcloudapp.com/JrugvJlb

Re: LabMANAGER - play multiple mods at the same time!

Posted: Sat Oct 10, 2020 4:43 pm
by wright123
How about can you make a program so you can make any script you want in the game?
like, make natural resource building run 100x faster.

Re: LabMANAGER - play multiple mods at the same time!

Posted: Sat Oct 10, 2020 8:40 pm
by paulwoman
wright123 wrote: Sat Oct 10, 2020 4:43 pm How about can you make a program so you can make any script you want in the game?
like, make natural resource building run 100x faster.
If its, wright123 may work with gyd2. viewtopic.php?p=33999#p33999

He did a very good program.