Re: Closed Beta Patch version 4.2.04 is now available
Posted: Wed Jul 20, 2016 11:39 am
Capitalism 2 and Capitalism Lab Official Forum
https://capitalism2.com/forum/
David wrote:Th intended gameplay is to let the player run the city via members of the player's party. Thus it is not automated.Also members of my own party do not manage there cities properly, if you let game run a while they always have massive cash surplus and no education/health care etc funded. (The AI mayors do set these up)
In my game, I always have at least 2 parties existed (even 3 if number of cities are high), and I always have to form my own party. And I have close to 90 AI persons if I set the number of competitors to 40. Perhaps it's just the ratio of persons and parties to number of competitors is not well balanced if they are set to too low? Or is it possible that using a script somehow affecting the balance?cantdownloadit wrote:David wrote:Th intended gameplay is to let the player run the city via members of the player's party. Thus it is not automated.Also members of my own party do not manage there cities properly, if you let game run a while they always have massive cash surplus and no education/health care etc funded. (The AI mayors do set these up)
Personally I would like to see it optional whether the AI auto managers or player manages (I don't want to micromanage possibly 5 cities as well as running a business)
The elections seem a bit pointless, there are so few potential mayors that even if you leave the city with 0 services year on year they still get elected again and again.
And as said previously there are just not enough AI players in the game, it needs dozens more, its possible to be at the point where you cant make subsidiaries because there is nobody to run it.
Also is it intended that not all mayors are affiliated with a political party ?
I also find the budget sliders for city facilities very difficult to use and clicking on the "white circle" doesn't let you drag the slider, its sort of pot luck clicking on the right bit to move it (seems to be only on the sports buildings)
Also the relocate city building option doesn't seem to work, I can click where I want the building to move to, but it doesn't move.
Although I rant a lot about how bad AI manages a city, but I do support some sort automation. Especially for established cities. Tuning budgets for all the cities my parties have mayors are just tedious. At least an option like the auto rent following bottom for apartment is a great help, especially when city no longer struggle for funds.cantdownloadit wrote:David wrote:Th intended gameplay is to let the player run the city via members of the player's party. Thus it is not automated.Also members of my own party do not manage there cities properly, if you let game run a while they always have massive cash surplus and no education/health care etc funded. (The AI mayors do set these up)
Personally I would like to see it optional whether the AI auto managers or player manages (I don't want to micromanage possibly 5 cities as well as running a business)
I loaded your save game and noticed that there are actually two members in your party.cantdownloadit wrote:since the last patch. my character always starts in a political party now as leader of one - no option to create my own. (nor is it possible to leave/join parties which should be an option).
All mayors are supposed to be affiliated with a political party ? Did you notice anyone that is not?Also is it intended that not all mayors are affiliated with a political party ?
I just tested it and I could drag it.I also find the budget sliders for city facilities very difficult to use and clicking on the "white circle" doesn't let you drag the slider, its sort of pot luck clicking on the right bit to move it (seems to be only on the sports buildings)
I also tested this and it worked on my game. Could you provide me with your save game with this problem and tell me which civic building you intended to move?Also the relocate city building option doesn't seem to work, I can click where I want the building to move to, but it doesn't move.
Please also send me the save game with the above problem and I will test it too.The elections seem a bit pointless, there are so few potential mayors that even if you leave the city with 0 services year on year they still get elected again and again.
I used the same setting to generate a new world, and I got similar result as cantdownloadit. I didn't form the party myself, it was appointed automatically by the game, and some cities will have mayors not belong to any political parties. And since there's only 7 possible candidates in 2 parties, all will be elected if they happened to live in the right cities.David wrote:I loaded your save game and noticed that there are actually two members in your party.cantdownloadit wrote:since the last patch. my character always starts in a political party now as leader of one - no option to create my own. (nor is it possible to leave/join parties which should be an option).
This should be a bug then. I will forward the info to the dev team to fix it.I used the same setting to generate a new world, and I got similar result as cantdownloadit. I didn't form the party myself, it was appointed automatically by the game, and some cities will have mayors not belong to any political parties. And since there's only 7 possible candidates in 2 parties, all will be elected if they happened to live in the right cities.
There is a total of 87 persons in the game. So it should be sufficient even for the case of having 7 cities and 40 corporations in the game.The number of persons is a lot fewer than if set number of competitors to 40 (about 30 compared to close to 90)
A new member will join your party automatically when all of your existing members are mayors already.Also with 7 cities setup and usually a party's number of members is around 2 to 4, and sometimes some lived in the same city, which means my party can never get elected as mayors for most cities.