There is a poll for this: http://www.capitalism2.com/forum/viewto ... =16&t=7128
Poll: Road building and demolition
- David
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Re: Poll: Road building and demolition
- David
- Community and Marketing Manager at Enlight
- Posts: 10423
- Joined: Sat Jul 03, 2010 1:42 pm
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Re: Poll: Road building and demolition
CapLab Post-Release Beta V6.2.00 full version installer has been released: http://www.capitalism2.com/forum/viewto ... =52&t=7160
The following describes how it is implemented in the new version:
An experimental and unsupported feature: Building and Demolishing Roads.
To activate, first enable the cheat mode: https://www.capitalismlab.com/improvements/cheat-keys/
Then press ALT-R to open the Road menu, when you are viewing a city whose mayor is under your control.
Please note that this is an experimental and unsupported feature and it may or may not exist in the future version.
The current implementation is an extremely basic version where you must build and demolish one tile at a time. It may be developed into a full feature depending on its gameplay implication and the reception of the community.
The following describes how it is implemented in the new version:
An experimental and unsupported feature: Building and Demolishing Roads.
To activate, first enable the cheat mode: https://www.capitalismlab.com/improvements/cheat-keys/
Then press ALT-R to open the Road menu, when you are viewing a city whose mayor is under your control.
Please note that this is an experimental and unsupported feature and it may or may not exist in the future version.
The current implementation is an extremely basic version where you must build and demolish one tile at a time. It may be developed into a full feature depending on its gameplay implication and the reception of the community.
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Re: Poll: Road building and demolition
Thank you, will test it for sure. hope it become supported and basic feature of CapLab
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Re: Poll: Road building and demolition
err is it possible to do it without cheat mode? It kills my score 

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Re: Poll: Road building and demolition
a good option would be start a city with no road at all like in simcity 
for factories block of 10x15 would be good, 6x12 for commercials etc, to avoid space lost of 1 square everywhere

for factories block of 10x15 would be good, 6x12 for commercials etc, to avoid space lost of 1 square everywhere

- David
- Community and Marketing Manager at Enlight
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- Joined: Sat Jul 03, 2010 1:42 pm
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Re: Poll: Road building and demolition
Update: please read this post: Seeking feedback to the road building and demolition experimental feature
http://www.capitalism2.com/forum/viewto ... =10&t=7219
You could vote there to help it make the transition to a release feature faster.
In the meantime, it will remain accessible under the cheat mode only because of its potential of being a game exploit.
- David
- Community and Marketing Manager at Enlight
- Posts: 10423
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 224 times
Re: Poll: Road building and demolition
I would recommend that you create a poll for this suggestion.