I have updated the mod yet again to include everything from the 10.4 version and also some additions I have put into the game.
I have also fixed all research dates for the 1900 script for those that like that setup like I do.
http://www.filedropper.com/erealworld_1
Enjoy.
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)
Ciao i need suggestions for add new sector: ENERGY
New shop: Energy company selling energy contracts
Input green energy
Input hydroelectrical energy
Input renewable energy
In factory:
Input: solar cells output green energy
Input water output hydroelectrical energy
New mine windy spot?? output renewable energy
I need suggestions and image for new energy company building
sorry for my english
thanks
p.
New shop: Energy company selling energy contracts
Input green energy
Input hydroelectrical energy
Input renewable energy
In factory:
Input: solar cells output green energy
Input water output hydroelectrical energy
New mine windy spot?? output renewable energy
I need suggestions and image for new energy company building
sorry for my english
thanks
p.
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- Posts: 13
- Joined: Thu Sep 22, 2016 6:48 pm
Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)
Is there a way to have only generic company logos (as used in vanilla) available for use while this mod is enabled? I wanted a way to override real world company logos along with real world company names as well.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)
You edit the source of the mod to remove the new logos and the company names.TheDukeOfRockford wrote:Is there a way to have only generic company logos (as used in vanilla) available for use while this mod is enabled? I wanted a way to override real world company logos along with real world company names as well.
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- Mod Expert
- Posts: 385
- Joined: Sun Oct 31, 2010 6:12 am
- Has thanked: 17 times
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Re: (MOD) REALWORLD 10.5 - The Revolution (by Piermario)
Released new RealWorld 10.5 with new sector: electric energy... and more... see first post for download link and info
Ciao!
Ciao!
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Re: (MOD) REALWORLD 10.5 - The Revolution (by Piermario)
http://www.capitalismlab.com/forum/view ... =42&t=3885
My opinion i try to suggest about option government to manage about electric,water Who is government The city will have to deal with his lack of energy, anything goes.
Maybe Offering a private auction
Amout of garbage = offer tender biomass work by government
what's version compatible real world mod 10.5
My opinion i try to suggest about option government to manage about electric,water Who is government The city will have to deal with his lack of energy, anything goes.
Maybe Offering a private auction
Amout of garbage = offer tender biomass work by government
what's version compatible real world mod 10.5
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- Joined: Sat Aug 27, 2016 9:32 am
Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)
Hi, I think the mod is excellent. However, I do not like the real portraits and real company names and logos. Is there a way to go back to the default portraits and company information?
Thanks a lot
Edit:
I believe I have figured out how to change the image files by downloading the source and changing the image files. Thanks a lot for providing that. I imagine it is a matter of preference and some people will like the real world photos and some people would prefer the originals. Your efforts are greatly appreciated on this Mod.
Thanks a lot
Edit:
I believe I have figured out how to change the image files by downloading the source and changing the image files. Thanks a lot for providing that. I imagine it is a matter of preference and some people will like the real world photos and some people would prefer the originals. Your efforts are greatly appreciated on this Mod.
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- Joined: Mon Oct 31, 2016 8:02 am
Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)
Hi - Mod is great, it makes this game HUGE!
I found small glitch in Gasoline industry. I played game with inflation on.
1 unit of oil cost ~40$. To make 1 unit of fuel with freight it cost ~0,5-1$ (this is what in factory is said). Price for 1 unit of fuel is on the market with local competitors ~43$. Even if the cost is calculated uncorrectly this industry is easy money maker, cost vs price should be changed. Shouldn't price be around 1,3$ on local market? Or cost of making at 30$?
I found small glitch in Gasoline industry. I played game with inflation on.
1 unit of oil cost ~40$. To make 1 unit of fuel with freight it cost ~0,5-1$ (this is what in factory is said). Price for 1 unit of fuel is on the market with local competitors ~43$. Even if the cost is calculated uncorrectly this industry is easy money maker, cost vs price should be changed. Shouldn't price be around 1,3$ on local market? Or cost of making at 30$?
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)
I cannot get this mod to work on city simulation with city simulation turned on. It gives landmarks.res reading error even though I copied from mod kit folder from new update. It works without city simulation turned on though.foomanchu89 wrote:I have updated the mod yet again to include everything from the 10.4 version and also some additions I have put into the game.
I have also fixed all research dates for the 1900 script for those that like that setup like I do.
http://www.filedropper.com/erealworld_1
Enjoy.