Re: Energy first
Posted: Mon Jul 21, 2014 7:10 pm
I personally believe we are at a cross road transitions from fossil fuel to sustainable energy generation, so multiple energy alternative should be considered in energy sectors. And since it should be the precursor of a later transport expansion pack, hence the energy consumption of transportation vehicles need to be part of it as well. Hence beside the obvious oil -> gasoline -> gas station. I think bio-fuel and electricity generation should be included in. And it has to be easily compatible with current mechanics. So here is what I think :
Related raw material :
Mines : Oil, Coal, Silica (for silicon), and new Rare earth mine, and Natural gas well
Farms : sugar cane, corn, wheat, and new raw source of solid bio-waste from pastures, and biomass from forestry.
Special buildings : recycling center generate solid bio-mass and rare metal.
The fuel manufacturing :
semi product step :
bio-source / coal / natural gas -> syngas
iron + rare metal -> alloy
primary product step
syngas /crude oil -> gasoline / diesel (jet fuel? perhaps latter for airplanes)
Electricity semi-product
silicon + rare earth -> solar panel
alloy -> battery packs
Rare earth -> separated uranium (Optional)
Related renewable products
solar panel + battery packs -> portable chargers
Syngas + alloy -> fuel cell
Engine + battery packs -> backup generators (Optional)
Related automobile sectors :
fuel cell + steel -> hybrid car engine
hybrid car engine + wheels + car body -> hybrid car
hybrid car engine + wheels + steel -> electric motorcycle
Alloy + Glass + plastic -> truck body
Engine + wheels + truck body -> trucks
electricity sectors : (manufacturing "electricity")
Solar power plants -> intake solar panels and battery packs, the capacity is related to the city's weather condition and close to equator.
Wind power plants -> intake battery packs and engines, the capacity is related to the city's location (near coast, or high altitude)
Hydraulic power plant -> intake alloy and engines and it has a maximum limit depend on the city's access of hydraulic resource
Natural gas power plant -> intake natural gas and engines (produce less pollution)
Coal power plant -> intake coal and engines (produce high pollution)
Nuclear power plant (Optional) -> intake uranium and engines (produce no pollution, but required an over-all tech level to build, and need to maintain waste storage sites that increases expenses over-time)
The "setup" of the power plant is that it will began with large quantity of intake representing the setup period, but low "output", gradually it will increase the "readiness level" and the output level depend on this "readiness level". There is also a small amount of maintenance intake that has to meet, if the intake is less than maintenance level the "readiness level" will drop.
Retail sectors :
Gas/Refueling station -> gasoline / diesel / electricity from power plants
Electronics -> portable chargers (maybe backup generators can be retail goods?)
A more detailed "overhead expenses" could be linked to the electricity power plants in the future as a more realistic overhead cost for each type of firms, the only problem is to setup some default power plants for cities themselves to start with and a default electricity price, the rest is to have competitive corporate running electricity power plants than can drive the city's electricity price with supply/demand mechanism, and we have more incentive to open factories in a city not just considering wage, but also different overhead maintaining expense. And optional backup generators where buildings can use to reduce random event of blackout to occur at the expense of maintain a higher overhead of purchasing fuel. The cleaning could be related to the recycling center, where a city has a high recycling budget the city can "produce" more waste for recycling center, if the waste generated by all the firms on the map can not be cover by city funds, the firms over-all have to pay higher overhead cost for the cleaning bill. Maybe later water bill and security cost could be included into the overhead, but right now they can stay as abstract expenses.
What's now left is the detail number of production ratio, and the supply/demand of fuels related to automobile usage. However without a transportation simulation, I wonder how accurate will it be to just using automobile sells number as the base of fuel consumption. Since their "driving frequency" is also a major factor, not just their absolute number.
Related raw material :
Mines : Oil, Coal, Silica (for silicon), and new Rare earth mine, and Natural gas well
Farms : sugar cane, corn, wheat, and new raw source of solid bio-waste from pastures, and biomass from forestry.
Special buildings : recycling center generate solid bio-mass and rare metal.
The fuel manufacturing :
semi product step :
bio-source / coal / natural gas -> syngas
iron + rare metal -> alloy
primary product step
syngas /crude oil -> gasoline / diesel (jet fuel? perhaps latter for airplanes)
Electricity semi-product
silicon + rare earth -> solar panel
alloy -> battery packs
Rare earth -> separated uranium (Optional)
Related renewable products
solar panel + battery packs -> portable chargers
Syngas + alloy -> fuel cell
Engine + battery packs -> backup generators (Optional)
Related automobile sectors :
fuel cell + steel -> hybrid car engine
hybrid car engine + wheels + car body -> hybrid car
hybrid car engine + wheels + steel -> electric motorcycle
Alloy + Glass + plastic -> truck body
Engine + wheels + truck body -> trucks
electricity sectors : (manufacturing "electricity")
Solar power plants -> intake solar panels and battery packs, the capacity is related to the city's weather condition and close to equator.
Wind power plants -> intake battery packs and engines, the capacity is related to the city's location (near coast, or high altitude)
Hydraulic power plant -> intake alloy and engines and it has a maximum limit depend on the city's access of hydraulic resource
Natural gas power plant -> intake natural gas and engines (produce less pollution)
Coal power plant -> intake coal and engines (produce high pollution)
Nuclear power plant (Optional) -> intake uranium and engines (produce no pollution, but required an over-all tech level to build, and need to maintain waste storage sites that increases expenses over-time)
The "setup" of the power plant is that it will began with large quantity of intake representing the setup period, but low "output", gradually it will increase the "readiness level" and the output level depend on this "readiness level". There is also a small amount of maintenance intake that has to meet, if the intake is less than maintenance level the "readiness level" will drop.
Retail sectors :
Gas/Refueling station -> gasoline / diesel / electricity from power plants
Electronics -> portable chargers (maybe backup generators can be retail goods?)
A more detailed "overhead expenses" could be linked to the electricity power plants in the future as a more realistic overhead cost for each type of firms, the only problem is to setup some default power plants for cities themselves to start with and a default electricity price, the rest is to have competitive corporate running electricity power plants than can drive the city's electricity price with supply/demand mechanism, and we have more incentive to open factories in a city not just considering wage, but also different overhead maintaining expense. And optional backup generators where buildings can use to reduce random event of blackout to occur at the expense of maintain a higher overhead of purchasing fuel. The cleaning could be related to the recycling center, where a city has a high recycling budget the city can "produce" more waste for recycling center, if the waste generated by all the firms on the map can not be cover by city funds, the firms over-all have to pay higher overhead cost for the cleaning bill. Maybe later water bill and security cost could be included into the overhead, but right now they can stay as abstract expenses.
What's now left is the detail number of production ratio, and the supply/demand of fuels related to automobile usage. However without a transportation simulation, I wonder how accurate will it be to just using automobile sells number as the base of fuel consumption. Since their "driving frequency" is also a major factor, not just their absolute number.