New Gameplay Mechanism

City Economic Simulation DLC for Capitalism Lab
klasanov
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Re: New Gameplay Mechanism

Post by klasanov »

I will play my current game on 4.207 and upload a save after 30 years and maybe we can see if it seems excessive or not.
klasanov
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Re: New Gameplay Mechanism

Post by klasanov »

If i envision it correctly, real estate makes around 30m a month and owning media in a city is around 1b value (or less depending on inflation) and around 60m revenue per month. So with the media and real estate i should be able to make 1b a year on around 8b invested or so. So maybe the roi is fairly reasonable. Will def test and see though
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eleaza
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Re: New Gameplay Mechanism

Post by eleaza »

klasanov wrote:If i envision it correctly, real estate makes around 30m a month and owning media in a city is around 1b value (or less depending on inflation) and around 60m revenue per month. So with the media and real estate i should be able to make 1b a year on around 8b invested or so. So maybe the roi is fairly reasonable. Will def test and see though
This really depends a lot on inflation. So for comparison, either using inverse inflation or manually divided the nominal figure with CPI.

And the profitability of media depends on a lot of factors, like how many AIs running ads, population, economic status, etc, and results from massive losses to very profitable. Commercial real estate also depends on economic status. Profitability and ROI of apartments obviously depends on population, but also what types of apartments.

BTW, your original math is a little off. Even if media can reach 60m a month, and real estate 30m, 90m for 7 cities sums up to only 630m, where does the estimated 1 billion profit comes from? And for the most part I found media firm profit is about the same as total real estate combine, so the above estimate is way off in any case.
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klasanov
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Re: New Gameplay Mechanism

Post by klasanov »

1b edtimate comes from assuming 7 cities and 60m per year in media for each city, plus real estate in all cities being about 360m per year.

Anyway i am doing a game right now where i invested into livestock products, and aggressively pursued elections in two cities. One mayor had an approval rating of 36%. With 43m in the election (20m starring cash and 23m invested), i won both elections.

Two years later i have a subsidiary that makes 4m per month and owns the apartments in the two cities. My food company makes 16m per year.

I am coming out of a recession and my networth after the elections was 12m. Now it is 140m two years later. Will post some screenshots later and saves also
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eleaza
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Re: New Gameplay Mechanism

Post by eleaza »

klasanov wrote:1b edtimate comes from assuming 7 cities and 60m per year in media for each city, plus real estate in all cities being about 360m per year.

Anyway i am doing a game right now where i invested into livestock products, and aggressively pursued elections in two cities. One mayor had an approval rating of 36%. With 43m in the election (20m starring cash and 23m invested), i won both elections.

Two years later i have a subsidiary that makes 4m per month and owns the apartments in the two cities. My food company makes 16m per year.

I am coming out of a recession and my networth after the elections was 12m. Now it is 140m two years later. Will post some screenshots later and saves also
I've tried a pure real estate start, without any manufacturing at all, and winning both election easily. The "difficult" part, or more like tedious part, was cleaning up and reorganizing poorly managed cities that I won, since I picked low approval rating cities to run in the first election. Commercial real estate monopoly in 7 cities, net me much more income than the fully privatized apartments in 2 cities combined, and I already have a net income over 150m and still growing before the 2nd election in the 8th year. I have to say real estate privatization through elections does feel quite overpowered, but real estate in general already is overpowered in CES DLC (and I think it has something to do with incorrect tax deduction with rent income http://www.capitalismlab.com/forum/view ... =16&t=3849). I wonder if the default population is higher, and with multiple AIs like in core game with real estate focused would make a bigger difference.
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klasanov
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Re: New Gameplay Mechanism

Post by klasanov »

eleaza wrote:
klasanov wrote:1b edtimate comes from assuming 7 cities and 60m per year in media for each city, plus real estate in all cities being about 360m per year.

Anyway i am doing a game right now where i invested into livestock products, and aggressively pursued elections in two cities. One mayor had an approval rating of 36%. With 43m in the election (20m starring cash and 23m invested), i won both elections.

Two years later i have a subsidiary that makes 4m per month and owns the apartments in the two cities. My food company makes 16m per year.

I am coming out of a recession and my networth after the elections was 12m. Now it is 140m two years later. Will post some screenshots later and saves also
I've tried a pure real estate start, without any manufacturing at all, and winning both election easily. The "difficult" part, or more like tedious part, was cleaning up and reorganizing poorly managed cities that I won, since I picked low approval rating cities to run in the first election. Commercial real estate monopoly in 7 cities, net me much more income than the fully privatized apartments in 2 cities combined, and I already have a net income over 150m and still growing before the 2nd election in the 8th year. I have to say real estate privatization through elections does feel quite overpowered, but real estate in general already is overpowered in CES DLC (and I think it has something to do with incorrect tax deduction with rent income http://www.capitalismlab.com/forum/view ... =16&t=3849). I wonder if the default population is higher, and with multiple AIs like in core game with real estate focused would make a bigger difference.
My company nw is around 700m currently. With 89% cpi due to a recession that has gripped the nation. Still i make money and the AI does ok. Well about 5-6 companies do anyway the profitable ones which i am acquiring slowly now.
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eleaza
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Re: New Gameplay Mechanism

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klasanov wrote: My company nw is around 700m currently. With 89% cpi due to a recession that has gripped the nation. Still i make money and the AI does ok. Well about 5-6 companies do anyway the profitable ones which i am acquiring slowly now.
I'm at the beginning of 3rd election, and already privatize all 4 cities my party have mayors. With 5 media firms, 1 billion loan, and over 2 billion net worth, 3 billion in assets (I set inverse inflation, so the nominal value is the true value). Never interfere with other AI corporations, other than move their factories apart to lower city pollution. It's just tedious to rework all the civic buildings once elected, AI mayors are terrible at their jobs. I single handedly pull every poor running cities from like 20% unemployment rate down to 6%, and raise economic status from recession into static, and approval rating to over 70% to 80%. 40 AI corporations are mostly pathetic, only 4 or 5 of them make a tiny profit. Although I did set the difficulty to maximum, so that's been expected.
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klasanov
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Re: New Gameplay Mechanism

Post by klasanov »

eleaza wrote:
klasanov wrote: My company nw is around 700m currently. With 89% cpi due to a recession that has gripped the nation. Still i make money and the AI does ok. Well about 5-6 companies do anyway the profitable ones which i am acquiring slowly now.
I'm at the beginning of 3rd election, and already privatize all 4 cities my party have mayors. With 5 media firms, 1 billion loan, and over 2 billion net worth, 3 billion in assets (I set inverse inflation, so the nominal value is the true value). Never interfere with other AI corporations, other than move their factories apart to lower city pollution. It's just tedious to rework all the civic buildings once elected, AI mayors are terrible at their jobs. I single handedly pull every poor running cities from like 20% unemployment rate down to 6%, and raise economic status from recession into static, and approval rating to over 70% to 80%. 40 AI corporations are mostly pathetic, only 4 or 5 of them make a tiny profit. Although I did set the difficulty to maximum, so that's been expected.

Is it possible that 40 competitors is too much for a small nation?

Should we be using less competitors for the ces dlc?
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eleaza
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Re: New Gameplay Mechanism

Post by eleaza »

klasanov wrote: Is it possible that 40 competitors is too much for a small nation?

Should we be using less competitors for the ces dlc?
Hard to say, but since this is just beta, and the population might increase to the normal core game level after the release, this might not be a problem later on.

Besides, it's easy to set competitors number in game setting. Feel too many, just reduce a few. Personally I think this has to do with most AI will focus on one product class due to their expertise, and with low population, and with competitions, (at 40 competitors, each product class will guarantee to have 2 or 3 AIs involved), their profitability is seriously reduced without monopoly. Also since there's no special focused AI in current CES DLC beta, the competition in product market is even more severe.
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klasanov
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Re: New Gameplay Mechanism

Post by klasanov »

Just broke the 1b valuation mark, and acquired mutual group.

Am still a private company.

if i go public now, my market cap goes to around 2b, and I get around 400m cash.

400m cash money to invest in media or a bunch of new cities :) :)

Hell i could probably make the real estate sub go public first and then I go public and then have mad amounts of cash.

Probably going to wait a few more years before I turn this card, as I'm only 16 years in, and still need to be mayor in one more city.
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