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Re: Capitalism Lab Release version 5.4.22 Patch
Posted: Sun Oct 28, 2018 10:56 am
by David
Is it intended that the COO doesn't attempt to balance the price & infrastructure sliders in telecoms ?
I will forward this to the programmer for checking.
In addition even in new game if i lose control of a subsidiary i can still use its HQ to hire COO/CTO/CMO and adjust advertising sliders
I just tested it and I didn't encounter the problem.
We will investigate the problem if you can provide the save game file.
Please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.
You can find save game files of Capitalism Lab from:
C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE
You may email the save game file to us at
info@enlight.com.
Re: Capitalism Lab Release version 5.4.22 Patch
Posted: Sun Oct 28, 2018 11:26 am
by cantdownloadit
File attached is using no mods at all just base game with all 3 DLC's on 5.4.22 Release
If you select the green company HQ which was a subsidiary, although its 100% publicly owned i can still hire COO/CMO/CTO and adjust advertising slider
Also i am unable to hire some of the AI investors, even though they have no job noted eg.

- cant hire.jpg (85.03 KiB) Viewed 3909 times
Finally any idea how i can set up a subsidiary company just to do software/digital sales ?
i tried these options and the company does nothing (using RW 11.2)

- software co.jpg (51.54 KiB) Viewed 3909 times
When i tried the above settings with an AI player who had a skill in musical instruments, they started building factories even though the factory option was disabled - is this because the game doesnt have any AI who are specialised in software/telecoms/internet ?
Edit - using no mods i managed to get it to start developing in software, but they still built R&D centres and starting researching hifi's and camcorders - is this because its impossible to disable there "expert" product class ?
Re: Capitalism Lab Release version 5.4.22 Patch
Posted: Mon Oct 29, 2018 4:13 am
by David
If you select the green company HQ which was a subsidiary, although its 100% publicly owned i can still hire COO/CMO/CTO and adjust advertising slider
The bug has been fixed in the latest patch v5.4.23.
Also i am unable to hire some of the AI investors, even though they have no job noted
This is by design. The person possesses Computer expertise, which is a key skill in the Digital Age DLC. This reserves the possibility for the person to set up a company on his/her own.
Re: Capitalism Lab Release version 5.4.23 Patch
Posted: Mon Oct 29, 2018 8:22 pm
by cantdownloadit
ty for quick fix,
out of curiosity is there any reason why Telecoms is the only type of company that cant have a number set through the scripts ?
Also i decided to try the first scenario in base game (the fashion one).
Unfortunately it crashes with a mod loaded
Once mod is disabled I seem to lose almost 20% of my cash during the 5 year AI advanced start period, even though there is no visible reason.

- Fashion.jpg (32.18 KiB) Viewed 3879 times
Re: Capitalism Lab Release version 5.4.23 Patch
Posted: Thu Nov 08, 2018 9:05 pm
by cantdownloadit
also wouldn't it make sense if Goals counted subsidiary companies assets/sales/products ?
Re: Capitalism Lab Release version 5.4.27 Patch
Posted: Tue Dec 11, 2018 4:48 pm
by cantdownloadit
Also its possible to artificially inflate the difficulty if you use a monetary starting amount in a script. If i set the script to start me with 5 billion and use the environment tab to lower my starting capital to very low, i get the score based on the very low setting not the actual amount specified in the script.
Re: Capitalism Lab Release version 5.4.30 Patch
Posted: Sun Dec 30, 2018 4:21 pm
by G4ronmino
When you try to use the + hotkey to set the initial capital of the new company, the "+" always appear on the company name. Therefore causing the hotkey to not work.
Re: Capitalism Lab Release version 5.4.30 Patch
Posted: Wed Jan 02, 2019 5:04 pm
by williammgary1
Please go back to stating explicitly what bugs have been fixed.
Re: Capitalism Lab Release version 5.4.31 Patch
Posted: Thu Jan 03, 2019 9:32 am
by cantdownloadit
the last version had a 75kb help file, this version has gone back to 70kb, should i be overwriting with the smaller file ?
Re: Capitalism Lab Release version 5.4.31 Patch
Posted: Thu Jan 03, 2019 9:41 am
by David
cantdownloadit wrote: Thu Jan 03, 2019 9:32 am
the last version had a 75kb help file, this version has gone back to 70kb, should i be overwriting with the smaller file ?
Yes, please go ahead and overwrite it. The last version's help file was one from the post-release beta version containing a number of help text strings that are not used in the current release version.