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Re: Capitalism Lab Release Candidate version 10.0.25 Patch

Posted: Mon Jun 24, 2024 3:01 am
by hermesfh
Service Firms + Real Wolrd MOD not work in this version

Re: Capitalism Lab Release Candidate version 10.0.25 Patch

Posted: Mon Jun 24, 2024 8:46 am
by David
cantdownloadit wrote: Sun Jun 23, 2024 8:03 pm So start a game with the City Goal now gives me the goal to found a city as always

and a goal to increase the population of a city i am not the mayor of ? always the first city on the map ?
What better approach would you suggest?

Re: Capitalism Lab Release Candidate version 10.0.25 Patch

Posted: Mon Jun 24, 2024 12:57 pm
by David
hermesfh wrote: Mon Jun 24, 2024 3:01 am Service Firms + Real Wolrd MOD not work in this version
The bug is fixed. Please download the new patch v10.0.26 from viewtopic.php?t=9664

Re: Capitalism Lab Release Candidate version 10.0.24 Patch

Posted: Mon Jun 24, 2024 1:02 pm
by David
Stylesjl wrote: Tue Jun 18, 2024 11:22 am You can now see the financial assets held by insurance companies when the Show competitor trade secrets option is enabled.
Confirmed that this one is working.

To help players distinguish whether a product requires research and has already been invented, or it is available since the beginning of the game, now all products that do not require inventions are not displayed with “Tech Invented” and “Tech known to you” in the Manufacturer’s Guide.
Confirmed that this is working, but it makes the display a little odd looking:
EmptyLines.png

I think the empty spaces should be removed and the box reduced in size vertically. It is a minor cosmetic thing, but the empty space just looks a little strange.
The display of this has been improved. Please download the new patch v10.0.26 from viewtopic.php?t=9664

Re: Capitalism Lab Release Candidate version 10.0.25 Patch

Posted: Mon Jun 24, 2024 4:10 pm
by cantdownloadit
David wrote: Mon Jun 24, 2024 8:46 am
cantdownloadit wrote: Sun Jun 23, 2024 8:03 pm So start a game with the City Goal now gives me the goal to found a city as always

and a goal to increase the population of a city i am not the mayor of ? always the first city on the map ?
What better approach would you suggest?
Well this new goal is just auto assigned so feels.. weird.

I made a new game, picked the City Goal, it gives me a goal to get the city to X people (as well as the original found a city goal - where developing it makes sense).

I let the game run, when the target population is hit, i get a reward, despite the fact i am not mayor and haven't built anything in the city ? When that one completes i just get another goal that will be auto completed whether or not I have any involvement in the city or not.

I think it made more sense when it was just the founded cities.

But if you want to keep this new extra option, it would make more sense to me for the first goal to be "Become Mayor of X"

(I also think encouraging the population to increase when there are no jobs should be a negative)

Re: Capitalism Lab Release Candidate version 10.0.26 Patch

Posted: Mon Jun 24, 2024 5:03 pm
by hermesfh
There is another Bug in this version... When I use Real World MOD and try to beginning a Pizza service firm, the game crash and close.

Re: Capitalism Lab Release Candidate version 10.0.25 Patch

Posted: Mon Jun 24, 2024 5:07 pm
by David
cantdownloadit wrote: Mon Jun 24, 2024 4:10 pm
David wrote: Mon Jun 24, 2024 8:46 am
cantdownloadit wrote: Sun Jun 23, 2024 8:03 pm So start a game with the City Goal now gives me the goal to found a city as always

and a goal to increase the population of a city i am not the mayor of ? always the first city on the map ?
What better approach would you suggest?
Well this new goal is just auto assigned so feels.. weird.

I made a new game, picked the City Goal, it gives me a goal to get the city to X people (as well as the original found a city goal - where developing it makes sense).

I let the game run, when the target population is hit, i get a reward, despite the fact i am not mayor and haven't built anything in the city ? When that one completes i just get another goal that will be auto completed whether or not I have any involvement in the city or not.

I think it made more sense when it was just the founded cities.

But if you want to keep this new extra option, it would make more sense to me for the first goal to be "Become Mayor of X"

(I also think encouraging the population to increase when there are no jobs should be a negative)
I will forward your comment to the dev team for their consideration.

Re: Capitalism Lab Release Candidate version 10.0.26 Patch

Posted: Mon Jun 24, 2024 5:14 pm
by David
hermesfh wrote: Mon Jun 24, 2024 5:03 pm There is another Bug in this version... When I use Real World MOD and try to beginning a Pizza service firm, the game crash and close.
Could you please provide the exact steps for triggering the bug? I didn't encounter any bugs when setting up a Pizzeria in Real World Mod.

Re: Capitalism Lab Official Release version 10.0.26 Patch

Posted: Sun Jun 30, 2024 12:24 pm
by cantdownloadit
Mall space still seems ify,

Despite being 68% full the mall shows 0 space used and 12 reserved by mall owner.
Image2.jpg
Image2.jpg (48.75 KiB) Viewed 2975 times
if i change the reserved space to 0 it suddenly shows correct space used.
Image3.jpg
Image3.jpg (44.44 KiB) Viewed 2975 times
As soon as 1 space reserved it changes to 0 space used

Re: Capitalism Lab Official Release version 10.0.26 Patch

Posted: Sun Jun 30, 2024 4:29 pm
by ipozow
Hello. I wanted to report that with this file save the game crashes with the error Error on File: E:\CLsrc\WORLD.H
Line : 232 after unpausing the game.

https://drive.google.com/file/d/1ocwVM- ... share_link


Additionally, I prefer playing in fullscreen mode, but every time I close the game, I have to set it to fullscreen again.