DLC hasnt officially released yet i dont think.Gamechangernation wrote: ↑Sat Jul 06, 2024 12:54 am
Cant seem to find how to build malls...am i missing something?
Official Release of Capitalism Lab V10.0.61 Full Version Installer
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
It is in the Service DLC. My understanding is that currently you need to get all of the other DLCs (Digital, CES, Subsidiary, Banking/Finance) to get this, although I might be wrong.Gamechangernation wrote: ↑Sat Jul 06, 2024 12:54 am
Cant seem to find how to build malls...am i missing something?
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
Did this only happen once or more than once?
Did it only happen using your own mod or also in the vanilla game?
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
If you confirm that this is true, please provide a savegame and I will forward it to the dev team for investigation.cantdownloadit wrote: ↑Wed Jul 03, 2024 5:11 pm is it me, or does my CEO reputation seem to go up much quicker when i manually approve the pay rises as opposed to auto doing them ?
I think so.(also I've seen examples previously mentioned, AI is blocked from production, but still builds factories) - this may be because it can do software, so its building hardware too ?
I just tested it and did get level-ups with the manufacturing units making software.cantdownloadit wrote: ↑Wed Jul 03, 2024 5:11 pm also is there any reason factories manufacturing software never level up the manufacturing units no matter how long training is at 100% ?
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
Shopping malls are available in the closed-beta only.Gamechangernation wrote: ↑Sat Jul 06, 2024 12:54 am
Cant seem to find how to build malls...am i missing something?
For more info, please see: viewtopic.php?t=9472
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
I have forward the details to the dev team. They will look into it and get it fixed for the next update.13thscholar wrote: ↑Fri Jul 05, 2024 9:10 amHi David,
I think I may have misexplained the error.
When you double click on the media player purchasing unit to change the product, the drop down keeps reverting back to the original product that unit purchased before I merged it in.
I then selected all products, changed it to another product in error, and came back to change it again, the same thing happened, it had reverted back, despite selling a new product.
It's not a huge deal; it was just a hassle to integrate a merged company and change products in so many stores.
I think it may be some sort of reversion due to the AI setting it.
I did miss my mod list sorry, no Mods, Subsidiary DLC activated (I have Mods available, I don't activate them much for premade conditions)
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
See the 3 files below, one is the game start. Both these games ran for 10 and 15 years respectively - despite this and having 1000% training, the manufacturing units in the software factory remain at 4 as they started.David wrote: ↑Sat Jul 06, 2024 8:51 amIf you confirm that this is true, please provide a savegame and I will forward it to the dev team for investigation.cantdownloadit wrote: ↑Wed Jul 03, 2024 5:11 pm is it me, or does my CEO reputation seem to go up much quicker when i manually approve the pay rises as opposed to auto doing them ?
I think so.(also I've seen examples previously mentioned, AI is blocked from production, but still builds factories) - this may be because it can do software, so its building hardware too ?
I just tested it and did get level-ups with the manufacturing units making software.cantdownloadit wrote: ↑Wed Jul 03, 2024 5:11 pm also is there any reason factories manufacturing software never level up the manufacturing units no matter how long training is at 100% ?
The game with auto pay increases my CEO gained 19% approval in 15 years
The game where i manually approved the pay rises gained 54 percent approval in 10 years.
It seems the bonus 5% approval each time i manually accept a pay rise is not applied with the auto pay rise setting.
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
Posting this one again as was not responded to the first two times.
with no reserved space it shows capacity 51/135 which is correct.
with just 1 reserved space it shows capacity 0/134 which is incorrect.
Also every time you build a store in a mall, the company selected to build resets to the top one in the list, can that be fixed to match the normal building list where it retains the last company name.
I attach a save showing the issue, in this example with the mall in Glasgow,Mall space still seems ify,
Despite being 68% full the mall shows 0 space used and 12 reserved by mall owner.
if i change the reserved space to 0 it suddenly shows correct space used.
As soon as 1 space reserved it changes to 0 space used
with no reserved space it shows capacity 51/135 which is correct.
with just 1 reserved space it shows capacity 0/134 which is incorrect.
Also every time you build a store in a mall, the company selected to build resets to the top one in the list, can that be fixed to match the normal building list where it retains the last company name.
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
cantdownloadit wrote: ↑Sat Jul 06, 2024 11:16 am Posting this one again as was not responded to the first two times.
Mall Space Shown Wrongly.7zMall space still seems ify,
Despite being 68% full the mall shows 0 space used and 12 reserved by mall owner.
if i change the reserved space to 0 it suddenly shows correct space used.
As soon as 1 space reserved it changes to 0 space used
I attach a save showing the issue, in this example with the mall in Glasgow,
with no reserved space it shows capacity 51/135 which is correct.
with just 1 reserved space it shows capacity 0/134 which is incorrect.
Also every time you build a store in a mall, the company selected to build resets to the top one in the list, can that be fixed to match the normal building list where it retains the last company name.
I've forwarded this to the dev team already.
They told me that it has been added to the list of issues scheduled to be solved in the next major version 10.1.
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Re: Official Release of Capitalism Lab V10.0.27 Full Version Installer
I've forwarded these details to the dev team and they will look into them in the coming week.cantdownloadit wrote: ↑Sat Jul 06, 2024 11:02 amSee the 3 files below, one is the game start.David wrote: ↑Sat Jul 06, 2024 8:51 amIf you confirm that this is true, please provide a savegame and I will forward it to the dev team for investigation.cantdownloadit wrote: ↑Wed Jul 03, 2024 5:11 pm is it me, or does my CEO reputation seem to go up much quicker when i manually approve the pay rises as opposed to auto doing them ?
I think so.(also I've seen examples previously mentioned, AI is blocked from production, but still builds factories) - this may be because it can do software, so its building hardware too ?
I just tested it and did get level-ups with the manufacturing units making software.cantdownloadit wrote: ↑Wed Jul 03, 2024 5:11 pm also is there any reason factories manufacturing software never level up the manufacturing units no matter how long training is at 100% ?
Game Start.7z
Both these games ran for 10 and 15 years respectively - despite this and having 1000% training, the manufacturing units in the software factory remain at 4 as they started.
Game - Auto Pay Increase 15 years 19 percent.7z
Game - Manual Pay Increase 10 years 54 percent.7z
The game with auto pay increases my CEO gained 19% approval in 15 years
The game where i manually approved the pay rises gained 54 percent approval in 10 years.
It seems the bonus 5% approval each time i manually accept a pay rise is not applied with the auto pay rise setting.