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Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Sun Dec 29, 2024 2:33 am
by stockrpg
After opening a multi-specialty store in the shopping mall, an error occurred when trying to exit to guided mode after.
Maybe It seems that an error code is occurring in the catering banquet service.
The save file was sent by email.

Version 11.0.22
MOD Real Mode 13.21
DLC All DLC active

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Mon Dec 30, 2024 11:09 am
by David
stockrpg wrote: Sun Dec 29, 2024 2:33 am After opening a multi-specialty store in the shopping mall, an error occurred when trying to exit to guided mode after.
Maybe It seems that an error code is occurring in the catering banquet service.
The save file was sent by email.

Version 11.0.22
MOD Real Mode 13.21
DLC All DLC active
I loaded your save game but didn't encounter the bug.

Could you please tell me the exact steps for triggering the bug in your save game?

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Mon Dec 30, 2024 12:17 pm
by stockrpg
David wrote: Mon Dec 30, 2024 11:09 am
stockrpg wrote: Sun Dec 29, 2024 2:33 am After opening a multi-specialty store in the shopping mall, an error occurred when trying to exit to guided mode after.
Maybe It seems that an error code is occurring in the catering banquet service.
The save file was sent by email.

Version 11.0.22
MOD Real Mode 13.21
DLC All DLC active
I loaded your save game but didn't encounter the bug.

Could you please tell me the exact steps for triggering the bug in your save game?
After the construction of the shopping mall, an error occurred during the process of vertically integrating the product after setting up the catering banquet service in the complex specialty store inside the shopping mall.

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Mon Dec 30, 2024 2:21 pm
by anjali
2 small issues noticed

of course running 11.0.22

1.) ambient objects cant be turned off (it is turned off but it still keeps popping up tiny houses/parks)

2.) Media Firms there still a hardcap on Content Rating and Market Share at around 75 (+/- 0.50) on media firms by always maxed content Budget incl Inflation adjustment which also doesnt work as intended, its not fully maxing out, got to adjust manually every month in every media firm, if i dont its piling up by about 0.5% of total budget thats not applied within a few month and the media firms drop even further below 75.00
right now i made it back to 75.05 Rating with 75.41% market share but that ll drop next month again (bought it with more then 85 points in both 2 years ago


and on top i got a question about logistics firms, would be great to know how the revenue/costs/the cargo size are calculated
i.e. the capacity are this metric tons? and does it take the total cargo expenses in or a fraction as i noticed that the revenue by fully utilized capacity fluctuates greatly, leaving me often with a loss especially on general freight (i havnt changed the numbers in freight_cat its original 100 for general freight)

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Tue Dec 31, 2024 5:06 am
by David
anjali wrote: Mon Dec 30, 2024 2:21 pm 1.) ambient objects cant be turned off (it is turned off but it still keeps popping up tiny houses/parks)
Actually, that is for toggling adding ambient objects around firms only. Ambient objects will be added on other locations (not around firms) by the game regardless of this setting.
ambient object.png
ambient object.png (145.49 KiB) Viewed 535 times
anjali wrote: Mon Dec 30, 2024 2:21 pm 2.) Media Firms there still a hardcap on Content Rating and Market Share at around 75 (+/- 0.50) on media firms by always maxed content Budget incl Inflation adjustment which also doesnt work as intended, its not fully maxing out, got to adjust manually every month in every media firm, if i dont its piling up by about 0.5% of total budget thats not applied within a few month and the media firms drop even further below 75.00
right now i made it back to 75.05 Rating with 75.41% market share but that ll drop next month again (bought it with more then 85 points in both 2 years ago
I've forwarded this to the dev team.

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Tue Dec 31, 2024 5:35 am
by David
stockrpg wrote: Sun Dec 29, 2024 2:33 am After opening a multi-specialty store in the shopping mall, an error occurred when trying to exit to guided mode after.
Maybe It seems that an error code is occurring in the catering banquet service.
The save file was sent by email.

Version 11.0.22
MOD Real Mode 13.21
DLC All DLC active
Please download the latest patch v11.0.23: viewtopic.php?t=9970&start=20

It will display a more detailed error message to help debugging. When the error message appears, please send me the screenshot.

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Tue Dec 31, 2024 5:37 am
by David
Stylesjl wrote: Thu Dec 26, 2024 11:57 am I think it should be arranged so that linked units also get set to Auto (similar to the Hire All feature which fills all of the linked units).
I'm delighted to inform you that your suggestion has been implemented in version 11.0.23.

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Tue Dec 31, 2024 9:02 am
by anjali
David wrote: Tue Dec 31, 2024 5:06 am Actually, that is for toggling adding ambient objects around firms only. Ambient objects will be added on other locations (not around firms) by the game regardless of this setting.
thanks for clarification thats fair enough

Re: Capitalism Lab Post-Release Beta version 11.0.22 patch is now available

Posted: Tue Dec 31, 2024 11:28 am
by Stylesjl
David wrote: Tue Dec 31, 2024 5:37 am
Stylesjl wrote: Thu Dec 26, 2024 11:57 am I think it should be arranged so that linked units also get set to Auto (similar to the Hire All feature which fills all of the linked units).
I'm delighted to inform you that your suggestion has been implemented in version 11.0.23.
That's good. It works and it is much more convenient now.

Re: Capitalism Lab Post-Release Beta version 11.0.23 patch is now available

Posted: Tue Dec 31, 2024 6:12 pm
by choum
Hello,

I began a new game today with all last version, but i get an error when i try to load my save. "Load game error"

Version 11.0.23
Magitek 1.12
DLC All DLC active
No script

Is there a way to solve this issue? (i tried my 2 manual saves and the autosave with same result)
I tryed another game with no mod, and all seem OK, so magitek should be guilty ;)

Thanks

CHOUM