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Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Fri Sep 01, 2017 10:28 am
by jbvisual
And the mod 11.21 version Also works with cap 4.5.26
Enjoy!
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Sat Sep 02, 2017 7:09 pm
by Allkauf
Hello,
thanks for your great mod!!!
May i ask for a list , which crop have do be planted when and harvest then ?
In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-.
Regards Allkauf
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Sat Sep 02, 2017 7:26 pm
by jbvisual
Allkauf wrote:Hello,
thanks for your great mod!!!
May i ask for a list , which crop have do be planted when and harvest then ?
In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-.
Regards Allkauf
Post release 4.5.24 is known with this issue
Install 4.5.25 instead and update this to 4.5.26
Note: first remove all game data manualy (files + peronal data)
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Sat Sep 02, 2017 9:04 pm
by Allkauf
How to get those 5.25 and 5.26 files?
Wich files do you mean : C: ...........Post Beta Release/ * and what else ?
Greetz
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Sun Sep 03, 2017 7:30 am
by David
The latest version v.4.5.27 is now available for post-release beta.
You may download it from:
http://www.capitalism2.com/forum/viewto ... =10&t=4246
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Sun Sep 03, 2017 5:30 pm
by royalt
Uninstalled my Post-Release Beta and deleted the folders:
C:\Users\*\AppData\Local\Capitalism Lab Post-Release Beta
C:\Users\*\Documents\My Games\Capitalism Lab Post-Release Beta
Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.
(works fine in the release with patch 4.4.29)
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Mon Sep 04, 2017 9:21 am
by David
Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.
We will fix this in the next patch v4.5.28.
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Mon Sep 04, 2017 10:33 pm
by geek180
I found a bug, I can't find anyone else reporting. It appears some of the new products are not researchable. I started a game focused on Drugs and noticed that Antibiotics, Analgesics, and Vaccines do not appear as options for research in the R&D Centers. I just now noticed the issue and haven't poked around to find more products that are missing, but I wouldn't be surprised if there were more. Is there an easy fix for this? Or do we need to wait for an update?
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Tue Sep 05, 2017 6:12 am
by piermario
Ciao, you have to research first the required missed techs; example for vaccine: celle research and vaccination at minimum level 30 and then start to produce vaccine
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Posted: Tue Sep 05, 2017 8:22 am
by jbvisual
Hi piermario,
Is it possible to edit the amount of available talents available for R&D centers?
When i have your mod enabled. the amount of products is higher than the amount of available Talents.
(and even when there will be just enough Talents available, Some of them are worthless. When i use just one talent of lvl 50 or lower on a product, the technology distribution if higher than the tech advancement)
I use Cap v4.5.27 and Realworld 11.21.
DLC Sub and Tech.