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Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Posted: Thu Apr 17, 2025 2:04 pm
by David
space_kot wrote: ↑Thu Apr 17, 2025 1:28 pm
DOES THE MOD WORK FOR OLDER VERSIONS OF THE GAME??
i have the v 6.08.07
Just buy the release version and enjoy the mod, uh?
For references: that ancient version of the game comes from pirated copy.
Thanks for your support and advising the user to buy an official copy. I have edited out the link to the pirate site to prevent other people from seeing it.
Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Posted: Fri Apr 18, 2025 5:31 am
by amur27
@David
Hi, David, can you tell me if I can unpack the mod to fix some relationships? I didn't find this in the mod kit.
Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Posted: Fri Apr 18, 2025 5:10 pm
by amuse
Unfortunately the companies and their expertise no longer match up, I think it matched up just fine in Real World Mod Version 12, but not so much since version 13 or definitely not in version 14. Could this be fixed just make the game more realistic? Is there something I can do to fix this?
Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
Posted: Sat Apr 19, 2025 7:46 am
by Darrus
amur27 wrote: ↑Wed Apr 16, 2025 7:42 am
Sirotilk wrote: ↑Sun Mar 09, 2025 7:13 am
A CPU mega factory with the best supply is still a long way from supplying a mega computer factory (two are not enough either). I also wonder why hotels still have to be a 2D image with a light green border. It's a real foreign body on the map.
I don't see any real improvements (unless the CPU factory goes bankrupt instead of making a miserable living). I've always been a fan of this mod, but for months it's been a pain to play.
I'd like to keep playing fanboy, but this had to be said.
Dear modder!
Problems are not only with the production of CPUs, but also with the production of CCD sensors. 60 units are produced in one module per cycle. The maximum possible placement is 3, per month from the megafabric!!! 5800 comes out. This is so funny. Please correct the production cycle. The mod itself is simply magnificent
The same problem also applies to CCD Sensor and Gold Watch production.
It's really unfortunate, because the mod is excellent and a great addition to the base game.
I tried placing the different factories next to each other:
https://drive.google.com/file/d/1DauieO ... drive_link
Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Posted: Sat Apr 19, 2025 11:32 am
by David
amur27 wrote: ↑Fri Apr 18, 2025 5:31 am
@David
Hi, David, can you tell me if I can unpack the mod to fix some relationships? I didn't find this in the mod kit.
You can find the information about how to obtain the source to RealWorld MOD from the top post of this thread:
viewtopic.php?t=10049
Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
Posted: Sun Apr 20, 2025 3:01 am
by amur27
amur27 wrote: ↑Wed Apr 16, 2025 7:42 am
Sirotilk wrote: ↑Sun Mar 09, 2025 7:13 am
A CPU mega factory with the best supply is still a long way from supplying a mega computer factory (two are not enough either). I also wonder why hotels still have to be a 2D image with a light green border. It's a real foreign body on the map.
I don't see any real improvements (unless the CPU factory goes bankrupt instead of making a miserable living). I've always been a fan of this mod, but for months it's been a pain to play.
I'd like to keep playing fanboy, but this had to be said.
Dear modder!
Problems are not only with the production of CPUs, but also with the production of CCD sensors. 60 units are produced in one module per cycle. The maximum possible placement is 3, per month from the megafabric!!! 5800 comes out. This is so funny. Please correct the production cycle. The mod itself is simply magnificent
@David @piermario
Guys, please comment on this issue.
Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Posted: Sun Apr 20, 2025 5:42 am
by piermario
I have new realase with new hotel image and balance this issue. I will upload soon
Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Posted: Sun Apr 20, 2025 1:24 pm
by stockrpg
1. Agriculture – Add ABCD Companies
Archer Daniels Midland, Bunge, Cargill, Louis Dreyfus
These companies dominate global grain markets. Their inclusion would bring realistic large-scale crop production and trade dynamics to the game.
2. Finance – Add Global Investment Banks
Goldman Sachs, Morgan Stanley, Nomura
Including these major players adds depth to stock market gameplay, asset management, IPOs, and global capital flow simulations.
3. Technology – Add EV Giants
Tesla, BYD
Reflects the real-world EV shift, battery supply chains—enhancing the automotive and tech industry experience in-game.
Adding real-world corporate players would significantly improve strategic depth and immersion, making the simulation more engaging and educational.
Computer OS Core, Computer OS Display and Computer OS Input Techs
Posted: Thu Apr 24, 2025 9:07 am
by Kikwang
Hi Piermaio,
Thank you for your hard work. I've been playing CL with your Mod since it first came out.
I took a break while waiting for the update for version 11.0. Just downloaded it.
I cannot find the Computer OS Core, Computer OS Display and Computer OS Input Techs in the R&D.
Am I missing something?
Thanks
Re: Computer OS Core, Computer OS Display and Computer OS Input Techs
Posted: Thu Apr 24, 2025 9:47 am
by David
Kikwang wrote: ↑Thu Apr 24, 2025 9:07 am
Hi Piermaio,
Thank you for your hard work. I've been playing CL with your Mod since it first came out.
I took a break while waiting for the update for version 11.0. Just downloaded it.
I cannot find the Computer OS Core, Computer OS Display and Computer OS Input Techs in the R&D.
Am I missing something?
Thanks
Actually, you can find them in "Tech Programming" unit of a software firm.