Suggestion

Subsidiary DLC for Capitalism Lab
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City Builder
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Re: Suggestion

Post by City Builder »

So would it cost roughly the same (or more) as setting up a new shop to add a floor? I mean if it costs me $9M for the shop to begin with and it cost me $37M to purchase the land originally, and I get to place a new floor for only a few million (let's say 9M) then I benefit from not having to spend an additional 37M +/- on more land but would benefit just the same in sales as I would if I had to spend the money to purchase more land.
WilliamMGary
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Re: Suggestion

Post by WilliamMGary »

Additional floors or store expansion would be a great addition to the game.
megapolis
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Re: Suggestion

Post by megapolis »

By the way once you benefit from not buying the land, it will change game balance. Bad idea again. ;)
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David
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Re: Suggestion

Post by David »

megapolis wrote:By the way once you benefit from not buying the land, it will change game balance. Bad idea again. ;)
What kind of game balance issues do you foresee?
megapolis
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Re: Suggestion

Post by megapolis »

David,

I mean that land expenses in game are quite large. If we wll be able to open 2-3 stores for the price of one we will cut 50-70% of our expansion price.
Also it will mean that traffic index will not matter that much since places with high traffic index can support more stores.

Cheers,
megapolis
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anjali
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Re: Suggestion

Post by anjali »

megapolis wrote:David,

I mean that land expenses in game are quite large. If we wll be able to open 2-3 stores for the price of one we will cut 50-70% of our expansion price.
Also it will mean that traffic index will not matter that much since places with high traffic index can support more stores.

Cheers,
megapolis
well high traffic index, i always have for every store high traffic, i just create my high traffic easily with residential buildings/civic/sports buildings thatway i pay like 300k to 800k (depends on realwage) for the land and my shops gonna sit on $4million land squares due to the pushup from the residential development. the land is irrelevant honestly as the moment you are capable of having more then 3 or 4 products in the stores you gonna swimm in cash as its pointless in regards of branding and market share to use more then 1 purchase+2 sales units per item and store. and the land will be anyway more valuable if you decite 10 years later to drop the store due to inefficiency or is crazy more valuable due to creating its value as explained above. therefore i dont see an imbalance as you not loosing the land value if you rip down the store.
aslong as the overhead wages n setup cost for every level is same like a regular store right now (or maybe additional costs for the 2nd and 3rd level to setup) i dont see any inbalance as the big money is in the overhead n wages. $1.5m landcost for a 2x2 stores is nothing compared to 10 years wages + overhead of the store
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City Builder
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Re: Suggestion

Post by City Builder »

Thing is not everyone plays the same and while it might cost you only 1.5M for the 2x2 land, I've seen it where It might cost me 37M or more to buy the land to place a department or discount store. Granted when you're rolling in the money and bringing in billions in profits then it's all a moot point really as then 37M is trivial, but it's not trivial in the early part of the game which is already sadly easy to generate millions in profit in no time at all. I think it's difficult to really try to balance this game with adding new features such as this as you leave it up to the player to choose how difficult it's going to be in custom games.

I could see just making it so that the cost of adding a 2nd and 3rd floor ends up costing the same as setting up a new store on that same land plus the value of the land at the time you setup a 2nd or 3rd floor on the building. example: 9M to setup a new store, and land value is 45M, therefor to setup a 2nd floor it would end up costing you 54M Or something along that line.

Just my opinion.
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anjali
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Re: Suggestion

Post by anjali »

City Builder wrote:
I could see just making it so that the cost of adding a 2nd and 3rd floor ends up costing the same as setting up a new store on that same land plus the value of the land at the time you setup a 2nd or 3rd floor on the building. example: 9M to setup a new store, and land value is 45M, therefor to setup a 2nd floor it would end up costing you 54M Or something along that line.

Just my opinion.
that would be bit heavy unless you tell the driver of the bulldozer to hand you 45m for each floor if he bulldoze that building ;p
i doubt a poor employee like him would carry that kinda money in his pockets ^^
i know where ya comming from. the early start is damn easy unless you start on 5m and never ever take loans ... gonna take ya up to 10 years to get to a point that you can throw bigger stones. if ya take loans ya can hit the $5 billion anyway within 3 or 4 years easily (if ya start with $10million).
its really depending on playstyle but i think something has to be done about the shops as the game got heavily extended and there are soo many products ingame now that the current shop system is just not doing it any longer. havent gotten that far yet, as theres always the unlucky point thats unplayable due to bugs, to try if i could fit in a city all needed apartments/civic/sports n commercial buildings + 600 shops + all needed factories, warehouses, farms n mines and still having land left for ressources to pop up. i guess thats gonna be near to impossible, especially as there would be after all those years plenty A.I. buildings littered all over the place too. another 200+ shops and whatever else they plant. pretty sure it not gonna fit. with the static roadsystem the shops would be alone more then 50% of the map.
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Re: Suggestion

Post by Arcnor »

While the player will not be forced to buy 4 stores worth of land to sell one class of product, they will instead be able to use that same amount of land to diversify and branch into different business (apartments, commercial, other product classes, etc). I don't care what the price of each floor needs to be. It can be whatever the developers term needed for balance, but the number of firms needs to be cut especially on the retail side.
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