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Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)
Posted: Thu Nov 12, 2015 5:57 am
by piermario
shiwui wrote:I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
I don't know why it happened, i set year 1900 like start date and i set also invention product year correctly in mod data.
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Thu Nov 12, 2015 10:13 am
by JSH
I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...
So I understand it exceeds the game limit, but how do I solve this?
thanks

Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)
Posted: Thu Nov 12, 2015 10:42 am
by shiwui
piermario wrote:shiwui wrote:I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
I don't know why it happened, i set year 1900 like start date and i set also invention product year correctly in mod data.
David, can you solve this problem?
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Thu Nov 12, 2015 11:23 am
by piermario
JSH wrote:I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...
So I understand it exceeds the game limit, but how do I solve this?
thanks

Hi the mod works with Subsidiary DLC v3.0.18D patch.
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Fri Nov 13, 2015 7:45 pm
by JSH
piermario wrote:JSH wrote:I downloaded the mod and followed your instructions, however I keep getting an error saying: "error loading MOD file Data/Product_types.DBF Error: the number of product types defined in the MOD exceeds 500, which is the game limit...
So I understand it exceeds the game limit, but how do I solve this?
thanks

Hi the mod works with Subsidiary DLC v3.0.18D patch.
ah ok, sorry about that,.... thanks!
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Sat Nov 14, 2015 1:38 am
by moneytheory
Is this mod compatible with the Subsidiary DLC patch 3.0.1.9
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Sat Nov 14, 2015 4:45 am
by David
moneytheory wrote:Is this mod compatible with the Subsidiary DLC patch 3.0.1.9
Yes. I just tested it and it worked.
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Sat Nov 14, 2015 5:07 am
by Parkerrush92
MOAR ESSENTIAL SEMI PRODUCT PRODUCTS!
RUBBER
WHEAT
CORN
PLASTIC
IRON
STEEL
!!!!!!!!
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Sat Nov 14, 2015 9:48 am
by shiwui
Hi Piermario, according to David's reply, it is MOD setting problem. I am tested using v3.0.19 fresh install with Realworld 10.28 MOD and 1900 script come with the MOD. All products are still ready to manufacture begin of year 1900 and I no need to invent the product itself. This will not happen in Realworld 10.23. Am I the only one who have this problem?
http://www.capitalismlab.com/forum/view ... 635#p13635
Re: (MOD) REALWORLD 10.28 - The Revolution (by Piermario)
Posted: Sat Nov 14, 2015 10:42 am
by piermario
shiwui wrote:Hi Piermario, according to David's reply, it is MOD setting problem. I am tested using v3.0.19 fresh install with Realworld 10.28 MOD and 1900 script come with the MOD. All products are still ready to manufacture begin of year 1900 and I no need to invent the product itself. This will not happen in Realworld 10.23. Am I the only one who have this problem?
http://www.capitalismlab.com/forum/view ... 635#p13635
I know it, i will fix later with new release of the mod
Ciao!