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Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Tue Mar 20, 2018 10:36 am
by jbvisual
gamebak wrote: Mon Mar 19, 2018 2:24 pm Any fix for this issue?

Code: Select all

Error in Company Details.txt [frederic oudea] is not a valid person name.
It booted correctly initially, but when I got back into the game I couldn't run it anymore due to that error. Any way to fix that?

I did attempt to restart the game, reset the mod as well, but it didn't do the trick. Not really sure what to do in this case. I'm running v 5.1.30 release.
Sounds like a names file is corrupt. My advise, check the "C:\Users\[username]\AppData\Local\Capitalism Lab\MOD\Data\Persons.dbf" file.
Otherwise, just uninstall the game, remove all folders (dont forget to backup your savegames and layout plans).
Reinstall your game, update the game, install the mod and update the mod. (and replace your savegames and layout plans)

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Tue Mar 20, 2018 10:40 am
by gamebak
Hey,
I did reinstall and didn't work, did a test with 5.3.3 as well and I finally got it working with the beta version 5.4 patch.
In case some others are having the same issue that's the fix that worked for me.

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Fri Mar 23, 2018 2:35 am
by Svamp
Anyone else having issues with invention dates on products? I tried setting the startdate to 1960 but things like mp3 radios and mobilephones get invented directly. It appears like the products have invetiondates in the mod, but game seems to ignore them. Anyone else successfully used an earlier startdate? I have tested both with and without post release beta, tested both versions of the mod, same issue.

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Mon Mar 26, 2018 10:18 am
by Glenn-Philipp
I have the same problem. How can one solve it??

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Tue Mar 27, 2018 10:55 am
by Glenn-Philipp
hello, small question the mod is so far really great. But for banks companies there is really little commandment. could one still change it and eg. Different insurance companies still add or other bank products like securities, ec cards service etc.

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Sat Mar 31, 2018 3:23 pm
by woody
Svamp wrote: Fri Mar 23, 2018 2:35 am Anyone else having issues with invention dates on products? I tried setting the startdate to 1960 but things like mp3 radios and mobilephones get invented directly. It appears like the products have invetiondates in the mod, but game seems to ignore them. Anyone else successfully used an earlier startdate? I have tested both with and without post release beta, tested both versions of the mod, same issue.
Actually it's not working with those mods.

As the full mod data (11.28/11.23) is not available, it's not possible to make it work.

Some data in "Product_Types.dbf" needs to be changed.

CANINV_YR,N,4,0 = Year the product may be invented
INVENT_YR,N,3,0 = Years needed to research

It's not working with products with product tech.

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Sun Apr 01, 2018 4:25 pm
by slazar
Hi,

Mod version 11.28
Bug in Farmed Sardins price, it's way too high.

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Sat Apr 07, 2018 11:56 am
by David
gamebak wrote: Mon Mar 19, 2018 2:24 pm Any fix for this issue?

Code: Select all

Error in Company Details.txt [frederic oudea] is not a valid person name.
It booted correctly initially, but when I got back into the game I couldn't run it anymore due to that error. Any way to fix that?

I did attempt to restart the game, reset the mod as well, but it didn't do the trick. Not really sure what to do in this case. I'm running v 5.1.30 release.
This issue has been fixed in the latest release version 5.4.07 which you may download from viewtopic.php?f=7&t=4887

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Tue Apr 10, 2018 11:12 am
by Krankenhausen2
Hi piermario!

You have made some great updates to the mod, especially using the content of the digital age dlc. Do you by any chance also have an update to the source code with this new content?

Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Posted: Wed Apr 11, 2018 5:47 pm
by piermario
NEW RELEASE 11.29 FULL: i upload full source to stimulate someone to merge RW mod with other mods (i don't have enough time for this big work!!!), new products, fix and balancies.
Links in first page.
Thanks all for feedbacks!