Page 58 of 72
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Tue Jun 09, 2020 9:10 pm
by piermario
New release 11.40.
Lot of new products and customized images, fixed some manufactured inputs (thanks to this community), balances, etc.. it works also with Bank Dlc
Download link in 1st post.
Ciao!
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Tue Jun 09, 2020 9:32 pm
by paulwoman
Thanks for the update.
Do you have a list of all the object ? Thanks
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Wed Jun 10, 2020 6:49 pm
by piermario
paulwoman wrote: ↑Tue Jun 09, 2020 9:32 pm
Thanks for the update.
Do you have a list of all the object ? Thanks
Here's updated products csv file
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Sat Jun 13, 2020 4:53 pm
by femoral
Thanks for the work!. Downloading..
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Mon Jun 15, 2020 10:04 pm
by mark616
Hello,
how do i install this mod?
- 11.40
http://www.listaviaggi.com/RW11.40.rar
- 11.35 with installer
https://www.moddb.com/mods/realworld-mo ... -installer
- 11.34 FULL
http://www.listaviaggi.com/rw11.34.rar (it requires Digital Age DLC and version 5.4.07 or later to run)
- 11.2 FULL
http://www.listaviaggi.com/RWFULL11.2.rar (not requires Digital Age DLC)
Must i download all 4 Files and put this (from 11.2 to 11.40) in capitalism lab / mod directory?
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Tue Jun 16, 2020 4:43 pm
by paulwoman
For the "release" version, the easiest is version 11.35 with installer. Just download and do a normal installation.
With the zip files, you must add it in the release folder
C:\Users\%USERNAME%\AppData\local\Capitalism Lab
Or the beta
c:Users\%USERNAME%\AppData\local\Capitalism Lab Post-Release Beta\DLC[/url]
You only need to put in one version; they don't accumulate.
Also, don't forget to have the last version
http://www.capitalism2.com/forum/viewt ... f=7&t=7601
http://www.capitalism2.com/forum/viewt ... =10&t=7675
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Thu Jun 18, 2020 9:19 pm
by Jann8372
Hello Mr.
I just wanna say I really like your mod, I have played all my savegames with this, would it have any interest for you to look in adding, som of the new sustainable businesses, like Electric cars, hydrogen cars, wind turbines stuff like that, etc
BTW, keep up the amazing work

Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Fri Jun 19, 2020 4:44 pm
by Lerura
It seems like the importance of Beeswax are set way too high.
I am in a game, currently in the 22nd year, and more or less all AI companies have several farm producing Beeswax, but none of them sells anything, as there are not a single factory requiring Beeswax.
Currently there 82 farm in total producing Beeswax, and of these 27 are build by the same company. Most of them produce another product along with Beeswax, but 4 of them only Beeswax.
In an earlier game one AI had basically flooded the map with farm producing Beeswax, making it was almost impossible to find a free space for a building of size 3x3, so there were basically no way to expand. So I had to skip the game after 27 gameyears because there were no way to progress.
I guess 1 or 2 farms could cover the need for Beeswax for all Companies, but due to internal sale, it could be necessary for each AI to have one or two farm for Beeswax, but there is no way that any company needs 27 farm producing Beeswax.
There are several other farm semi products where some companies have several farms producing the product, and though most of them make profit, they are mostly at about 5% utilization. This means that each company could lay down about 80% of their farms producing that product, and still have plenty.
Timber is also one of the procucts that are set way to high. Many times a single company have 4 or 5 Logging Camp, but only one of them selling anything, and is only at 5-15% utilization. It is fortunate that timber can only be logged in a small area of hte map, as I guess the map could also at some point be flooded with Logging camps.
For basically all semi-products, farmed, mined or manufatured, there are sometimes an AI having way to many buildings producing the same product, so I would suggest that you adjust the importance of more or less alll non-consumer products.
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Fri Jun 19, 2020 6:36 pm
by chengtsai
It would be nice to move all R&D units to a centralized HQ. That way can save lots spaces.
I also wonder why a city needs a river to run through the city? I would be nice if we can place seafood farms on a blue water square!
Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Posted: Fri Jun 19, 2020 7:25 pm
by Valeroen
The description of version 11.38 says
"Added Forex Market in Global Stock Exchange"
I can't find the forex market in the game.
Version 11.38, version 11.39 and version 11.40 of the DLC
everyone has already tried DLC but I just can't find the Forex market
Please someone can help me.