[MOD] REALWORLD 9.21 beta + EXTRA's by Piermario

Discussions about modding and share your mods with other players in this forum.
Post Reply
010000
Posts: 2
Joined: Tue Jan 27, 2015 6:24 am

Re: [MOD] REALWORLD 7.02 by Piermario

Post by 010000 »

Hello !, the game crash

jobs array error - max jobs exceeded

Game Version: 2.6.30
Mod Version 6.70
Attachments
bug.jpg
bug.jpg (1.04 MiB) Viewed 3250 times
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10423
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 224 times

Re: [MOD] REALWORLD 7.02 by Piermario

Post by David »

The "max job exceeded" bug has been fixed in the latest version 2.6.33.

For the RESXL bug, I tested it many times but couldn't trigger it. Our programmer ended up adding extra checking code into 2.6.33. If it happens again on your computer, there will be additional debug info, which you could capture the screenshot and send it to us for further investigation.

Latest v2.6.33 patch can be downloaded from: http://www.capitalismlab.com/forum/view ... f=7&t=2331
msuddd
Posts: 3
Joined: Wed Nov 06, 2013 11:05 pm

Re: [MOD] REALWORLD 7.02 by Piermario

Post by msuddd »

I would like to say that this mod is excellent, the only thing that has the possibility of letting it down is that , due to the sheer number of products , you never get a situation where the AI competition produces the majority of products. I have asked the devs if this is possible, they have said that it may well be in a future release. I think increasing the max number of competitors would take this mod from being great to stellar! [please see post in mod section regarding max competitor value]
aadje93
Level 2 user
Posts: 31
Joined: Sat Jan 03, 2015 7:26 am

Re: [MOD] REALWORLD 7.02 by Piermario

Post by aadje93 »

msuddd wrote:I would like to say that this mod is excellent, the only thing that has the possibility of letting it down is that , due to the sheer number of products , you never get a situation where the AI competition produces the majority of products. I have asked the devs if this is possible, they have said that it may well be in a future release. I think increasing the max number of competitors would take this mod from being great to stellar! [please see post in mod section regarding max competitor value]
Max competitor doesnt add anything, just more production by competitors :). Now they are retail/tech/stock focussed. How about a wholesale focussed compnay?

For instance;

Microsoft doesn't have shops, (at least not in The Netherlands)
Apple does (and made some pretty dammn nice profits last quarter :roll: )
Unilever (food company) doesn't have shops,
Nestlé doesnt have retail shops
etc, etc, etc,


Edit, i meant, max competitor only adds more competitors which on there own won't grow that big (just use local competition high for that) I meant that competitors themselfs should be "product group" focussed, like nestle producing all products from the food/beverage/snacks. And "GM" producing all car stuff, intel/dell/hp/microsoft producing all computer stuff etc. Not dell selling cars and GM having pig farms :P
Last edited by aadje93 on Sat Jan 31, 2015 5:39 pm, edited 1 time in total.
czurcz
Level 2 user
Posts: 47
Joined: Fri Nov 23, 2012 12:06 pm

Re: [MOD] REALWORLD 7.02 by Piermario

Post by czurcz »

aadje93 wrote:
Max competitor doesnt add anything, just more production by competitors :). Now they are retail/tech/stock focussed. How about a wholesale focussed compnay?

For instance;

Microsoft doesn't have shops, (at least not in The Netherlands)
Apple does (and made some pretty dammn nice profits last quarter :roll: )
Unilever (food company) doesn't have shops,
Nestlé doesnt have retail shops
etc, etc, etc,
+1
Greetz from Polska!
piermario
Mod Expert
Mod Expert
Posts: 385
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 17 times
Been thanked: 27 times

Re: [MOD] REALWORLD 7.02 by Piermario

Post by piermario »

Ciao to all,
i want inform that the realworld mod, thanks to big work by megapolis, will be totally re-balanced, we are working on it.
We will release new updated version as soon as possible.
Piermario & Megapolis
aadje93
Level 2 user
Posts: 31
Joined: Sat Jan 03, 2015 7:26 am

Re: [MOD] REALWORLD 7.02 by Piermario

Post by aadje93 »

piermario wrote:Ciao to all,
i want inform that the realworld mod, thanks to big work by megapolis, will be totally re-balanced, we are working on it.
We will release new updated version as soon as possible.
Piermario & Megapolis
Great to hear! We are looking forward to it, maybe a bigger car industry is nice, but i'm still learning the game :P
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10423
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 78 times
Been thanked: 224 times

Re: [MOD] REALWORLD 7.02 by Piermario

Post by David »

msuddd wrote:I would like to say that this mod is excellent, the only thing that has the possibility of letting it down is that , due to the sheer number of products , you never get a situation where the AI competition produces the majority of products. I have asked the devs if this is possible, they have said that it may well be in a future release. I think increasing the max number of competitors would take this mod from being great to stellar! [please see post in mod section regarding max competitor value]
I think one of the solutions would be to set a significant number of the products to require inventions. This will greatly reduce the number of product types available for production in the beginning of the game and thus making competition much more intense.
seregarsp
Posts: 1
Joined: Mon Feb 09, 2015 1:38 pm

Re: [MOD] REALWORLD 7.02 by Piermario

Post by seregarsp »

Hi, thnx for a great mod!
I use REALWORLD MOD 7.02 and game ver 2.634.


I'am install game, download full folder 7.02, unpack it folder MOD, 2 scripts file copy to Script folder, and start game.
In game i choose MOD, start custom game and have one little problem - i can't use some products, for a sample i can't do Electronic components and many many others products on fabric ((

What am I doing wrong?
Attachments
c2.jpg
c2.jpg (154.81 KiB) Viewed 3329 times
c1.jpg
c1.jpg (143.64 KiB) Viewed 3329 times
aadje93
Level 2 user
Posts: 31
Joined: Sat Jan 03, 2015 7:26 am

Re: [MOD] REALWORLD 7.02 by Piermario

Post by aadje93 »

seregarsp wrote:Hi, thnx for a great mod!
I use REALWORLD MOD 7.02 and game ver 2.634.


I'am install game, download full folder 7.02, unpack it folder MOD, 2 scripts file copy to Script folder, and start game.
In game i choose MOD, start custom game and have one little problem - i can't use some products, for a sample i can't do Electronic components and many many others products on fabric ((

What am I doing wrong?
you need to manually set the production processes :). Set the inputs right, and manually set manufacturing people to the right product

Greetings
Aadje93
Post Reply