(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

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David
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Re: (MOD) REALWORLD 10.4 - The Revolution (by Piermario)

Post by David »

piermario wrote:Thanks David!
I also update Realworld mod with hundred new customized products.
Ciao!
I have downloaded 10.41. Your MOD is getting better and better with each new version!
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cantdownloadit
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by cantdownloadit »

is there any chance of new commercial & residential buildings in the mod? would be nice to fill all those little gaps with some 1 x 1 buildings ?
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by moneytheory »

moneytheory wrote:I just downloaded the file however it is unusable. The error the archive is either in unknown format or damaged.
I am still having this problem with the file. I have download it several times but i am still getting the error.
Piermario or David can you please upload this to a file host so i can download it and hopefully i wont get the errors when extracting the files.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by BioBiro »

moneytheory wrote:I am still having this problem with the file. I have download it several times but i am still getting the error.
Piermario or David can you please upload this to a file host so i can download it and hopefully i wont get the errors when extracting the files.
I had this problem as well. It was caused by using 7-Zip; it doesn't seem to play nice the archive. I used WinRAR instead and it unzipped fine, so I recommend you give that a try.

Thanks for keeping the mod updated, Piermario :D.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by moneytheory »

BioBiro wrote:
moneytheory wrote:I am still having this problem with the file. I have download it several times but i am still getting the error.
Piermario or David can you please upload this to a file host so i can download it and hopefully i wont get the errors when extracting the files.
I had this problem as well. It was caused by using 7-Zip; it doesn't seem to play nice the archive. I used WinRAR instead and it unzipped fine, so I recommend you give that a try.

Thanks for keeping the mod updated, Piermario :D.
I have been using Winrar i also tried winzip. I suspect it is a problem from my isp.
LOL i just tried 7-zip and it open the files. Very weird.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by Rissa »

When trying to start newest version of Capitalism Lab and Realworld mod I get this error: "Error creating file [SCRIPT/ERROR.LOG] on harddisk" "Error on file: ilib/File.cpp Line: 710".

What have I done wrong or can I do to prevent this error?

Just another error after restarting the computer is: "Error: The sprite image file for building software company is missing"" After trying to start realworld mod with the script loaded the first error appears again.

Best,
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David
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by David »

It seems to me that you were trying to load the RealWorld MOD using the new version with the City Economic Simulation DLC. The MOD is not yet compatible with the City Economic Simulation DLC.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by Tyranicus »

Hey great mod! Just one problem all the tech are unlocked at the start of game.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by Darkonphoto »

I love this mod! Well Done!

Found a small typo in R&D BATH LOTION called BODY LOTION it should be changed as it was renamed in the mod.

:geek:
A suggestion to make the whole game more challenging:

- if we had re-invention of products would be great (Like we had in Capitalism Plus)
- invention tree (starting with base products like flour bed etc.)
and/or Demand could be revised, for example until car is not invented or sold gas demand will be 0 etc.
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by eleaza »

Darkonphoto wrote: - if we had re-invention of products would be great (Like we had in Capitalism Plus)
What do you mean by "re-invention of products"?
Darkonphoto wrote: - invention tree (starting with base products like flour bed etc.)
I think this can already be done by current MOD, just not that easy to setup a very long chain of product, semi-products.
Darkonphoto wrote: and/or Demand could be revised, for example until car is not invented or sold gas demand will be 0 etc.
I always wish there's associated products that can boost or even negatively affect other product's sells. I don't think MOD can do that either, has to be changed in the core game.
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