Entrepreneurial Goals issue

Technical support requests for Capitalism Lab
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jeeff
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Entrepreneurial Goals issue

Post by jeeff »

When playing entrepreneurial goals, it often gives solar energy as a goal, but since a semi-product can't be sold to the public, this goal can never be achieved. Any semi-products should be removed from the list of products these goals are selected from. It also would be nice if there was a brief description of each of the goal sets somewhere. Love this game - been playing since I bought Cap Plus in 1999.
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Stylesjl
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Re: Entrepreneurial Goals issue

Post by Stylesjl »

jeeff wrote: Sun Feb 16, 2025 3:27 pm When playing entrepreneurial goals, it often gives solar energy as a goal, but since a semi-product can't be sold to the public, this goal can never be achieved. Any semi-products should be removed from the list of products these goals are selected from. It also would be nice if there was a brief description of each of the goal sets somewhere. Love this game - been playing since I bought Cap Plus in 1999.
This is a minor bug in the game caused by a design issue in the mod. Basically the game normally treats a product with zero demand as a semi-product and won't include it in the goal list. But in this case Solar Energy has a demand level of 5. So it isn't treated as a semi-product. But since nobody can sell it anywhere it should not really be included in the list, so either the mod or the game has to change to resolve it.
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