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Electric Car Scenario

Posted: Sun Mar 16, 2025 2:45 am
by 13thscholar
Good Afternoon,
firstly, thank you for bringing the electric car scenario to life, it is a true testament to you all that a discussion about an industrial upheaval of the modern era can be incorporated into a game through these very boards.

What I'm missing is the scenario itself seems to have one unattainable Goal: MobthlyAutomobile Trade Revenue.

I read the above (and observed via the revenues on the product page) as the following interpretation.

The goal would be sales $20b/month of cars, motorcycles, and electric cars from factories to warehouses or other retailers.

if I read that right, assume we sell each unit for $1M, which is completely impractical, I know, I would need to move 20 million units a month.

This doesn't seem right, perhaps a year, but even then, I don't know if that would happen with 5 cities....maybe 10.

My question is, am I completely off base, or has someone set one too many zeros on the scenario script?

Re: Electric Car Scenario

Posted: Sun Mar 16, 2025 10:21 am
by Stylesjl
13thscholar wrote: Sun Mar 16, 2025 2:45 am Good Afternoon,
firstly, thank you for bringing the electric car scenario to life, it is a true testament to you all that a discussion about an industrial upheaval of the modern era can be incorporated into a game through these very boards.

What I'm missing is the scenario itself seems to have one unattainable Goal: MobthlyAutomobile Trade Revenue.

I read the above (and observed via the revenues on the product page) as the following interpretation.

The goal would be sales $20b/month of cars, motorcycles, and electric cars from factories to warehouses or other retailers.

if I read that right, assume we sell each unit for $1M, which is completely impractical, I know, I would need to move 20 million units a month.

This doesn't seem right, perhaps a year, but even then, I don't know if that would happen with 5 cities....maybe 10.

My question is, am I completely off base, or has someone set one too many zeros on the scenario script?
It looks like something is way off- I remember play-testing this months ago and the monthly revenue requirement was not that high.

It seems to have changed at some point (it is at that high amount in the latest beta version).

I checked the other scenarios and their monthly revenues have not changed, so it is only affecting this scenario.

I think it is supposed to be only 20 million and not 20 trillion.

Re: Electric Car Scenario

Posted: Sun Mar 16, 2025 11:13 am
by 13thscholar
Thanks Stylseji, at least I know I'm not missing something.

I'll await an update.

Re: Electric Car Scenario

Posted: Mon Mar 17, 2025 9:35 am
by David
The bug has been fixed in the latest version 11.0.51. You may run the current version, then it will automatically download the patch. After the patch has been downloaded, you can just restart the game and it will apply the patch automatically.

Please be informed that it is necessary to restart the scenario for the fix to take effect, as the change was made to the scenario script file and the game needs to restart the scenario in order to use the revised script.

Re: Electric Car Scenario

Posted: Mon Mar 17, 2025 10:00 am
by Stylesjl
This is fixed now.

While I was looking at the scenario again I also noticed that the player expertise is randomised as well:
NoAuto.png
NoAuto.png (39.81 KiB) Viewed 455 times
I think this expertise should be set to Automobiles.

Re: Electric Car Scenario

Posted: Wed Mar 19, 2025 8:16 am
by David
Stylesjl wrote: Mon Mar 17, 2025 10:00 am This is fixed now.

While I was looking at the scenario again I also noticed that the player expertise is randomised as well:
NoAuto.png

I think this expertise should be set to Automobiles.
The player expertise is set to Automobiles in v11.0.53.