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Please add
Posted: Tue Nov 13, 2012 9:10 pm
by matejfore
When the mouse cursor goes over the mine - please add quality

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When mouse cursor goes over your R&D please add products that are researched in that unit

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When selecting product to research, product's that are already in research should be at least marked with different color. If you could add some extra info (units, progress,...) it would be super.

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Re: Please add
Posted: Thu Nov 15, 2012 6:10 pm
by matejfore
Some reply ?

Re: Please add
Posted: Thu Nov 15, 2012 7:16 pm
by Hyronymus
matejfore wrote:Some reply ?

All good suggestions, why not put up a poll?
Re: Please add
Posted: Fri Nov 16, 2012 12:38 am
by mwyeoh
I like these suggestions
Also, when you have the R&D screen focused, it would be good if a keyboard input would autoscroll to the letter (As it does with most other menus)
Re: Please add
Posted: Fri Nov 16, 2012 4:21 am
by David
Suggestion #1: Actually, quality and brand is already shown as parts of the vertical bar next to the gold image, in green and yellow.
Suggestion #3: It should be quite easy to implement. Will try to get the programmer to implement it in the next patch.
Re: Please add
Posted: Fri Nov 16, 2012 12:46 pm
by matejfore
Suggestion #1: Actually, quality and brand is already shown as parts of the vertical bar next to the gold image, in green and yellow.
Not really. I sometimes buy mine, because my other mine will be soon depleted. At that time I do not build mining or sales unit - costs. At this stage it's impossible to
know what quality of ore lies beneath. You can try this build a mine(empty) and then try to figure out what is the ore quality.
Re: Please add
Posted: Fri Nov 16, 2012 9:45 pm
by Hyronymus
matejfore wrote:Suggestion #1: Actually, quality and brand is already shown as parts of the vertical bar next to the gold image, in green and yellow.
Not really. I sometimes buy mine, because my other mine will be soon depleted. At that time I do not build mining or sales unit - costs. At this stage it's impossible to
know what quality of ore lies beneath. You can try this build a mine(empty) and then try to figure out what is the ore quality.
But aren't you pushing things a bit too far beyond realism now? What you describe equals you building a factory to produce headache pills without actual producing them and yet you insist to know what the quality of the headache pills are when you do start to produce them.
Re: Please add
Posted: Sat Nov 17, 2012 8:52 am
by matejfore
Don't think so. In my case I usually buy a couple of mines. After i buy the mine, there is no way to know what quality of ore lies beneath. Since producing some items greatly depends of quality of ore (gold, silver,....) I try to constantly supply the market with a same quality of the end product. To achieve this I use wearhouse where I mix a top quality and a lover quality mine. Don't see how you can compare it to factory producing xyz.