Hey I have used some of the custom maps and liked them
I had rewritten a little history for my mod, making the world a more hopeful place with people partying carelessly all the time, increasing demand for things like cough syrup and air conditionner due to all the new smoking accessories. Added some dj equipment too, the alcohol part obviously is welcome

What i like in the real world mod is the density of all the food products amongst others as it matches well with the theme, and i like to play survival mode with empty land at the start. I had already edited the list of influencial people to remove those i don't like to put some of my favourite artists there anyway so i don't mind the removal of real world companies, it's better for my immersion !
I found it easier at the time to add "my stuff" to the real world mod, rather than doing the opposite but now i only have this combined version that was made from the real world mod version 12 i think, source and all credits to piermario :
https://www.capitalism2.com/forum/viewtopic.php?t=9306 and i kept adding things on it.
I sorted it out to only have the source files, images and datas, which packs into a launchable and playable state, i feel i can share it there because it's a dated version of what was is present on the earlier link, plus some of my additions,
https://limewire.com/d/rfnPU#E8HEkS2UJs [1 week link]
I wanted to experiment with factories that would have different upfront and running cost for the same production capacity, so player could choose the long term higher investement or the cheap factory that if not replaced would be less cost effective in the long run but it think there are too many and it's difficult to see the difference and purpose, maybe their name should have conveyed that better. That's one part where some help would be welcome, what makes the most sense for you ?
Another reason for all the different buildings was to quickly distinguish factory wether they were built to make say "food" or "electronics".
For the products, i think the overall market for DJ equipments and some other things is a bit too low, and the profitability of some illegal drugs is too low, or too difficult to achieve compared to what it should be for real life compared to other products. The freight cost are not necessarily well balanced.I wanted the AI to build meth labs everywhere so i set them quite high there for example and that's not the only questionnable change i did, but i can't remember them all. The "marijuana/hemp" itself is messy, i wanted to replicate "outdoor" growing in fields, and "indoor" growing under LED lights, so you can grow it as livestock and do some product with it all year, or you can have it as a crop, and do some other products with it, similar to hemp, which i also added. There's quite the rework to do there i think for a version that is more polished.
I'm not sure what you consider worth if anything but feel free to reuse "my additions" or help for update or balance lol, my desire to play a complex mod outmatched my ability to create such complex mod. I'd happily give a new version a try.