What annoys you most about capitalism?
Posted: Tue Feb 10, 2026 9:06 am
Hello everyone. I think it's time for a topic where we can just lay everything on the table that really gets on our nerves about this game.
Please don't misunderstand what I'm about to say: I've been a fan of Capitalism from the very beginning and, yes, it sounds stupid, but Capitalism 2 is the reason I studied economics at university. If anyone feels offended, well, that's business, baby
1. The idea of achieving goals and earning skill points is quite nice, BUT
- Every time you achieve a goal, you are kicked out of the menu you are currently in. After the 20th attempt to adjust something and getting kicked out, I could throw my PC against the wall (it's just as annoying when the bank needs another cash injection). Why can't I stay in the menu where I am?
2. The (goddamn) Digital Age DLC
- If there's one thing I hate, and I mean hate, it's this DLC.
Has anyone ever managed to buy into a Digital Age corporation? Ever taken over an operating system manufacturer? No? Me neither. Why? Because these DLC companies, these sons of... Anyway, I have no damn influence at the start of the game on whether I want them in or not. They come into the game with an insane amount of money, and if I start myself and the subsidiary companies with little money, they crush you with their ability to expand (as if, but it's still annoying).
Even if you set the AI to total idiots, the Digital Age companies don't care, they go full throttle with expansion -> You want to recruit new players, do you think they're up for playing on easy mode, and “Microsoft” bombs its way to billions within three years? They want to become the goddamn biggest killer empire that ever existed.
Make it possible to leave out the DLC companies, or even better: make it possible to buy them! (But see point three regarding this.)
And besides, why do I feel like I can produce more software than real products? The software section is just as overloaded (relatively speaking!) as the internet sector.
3. Stock market
- It is not uncommon in a run that the AI first buys each other out completely on the stock market. If I want to buy a company, I can first click through everything and everyone and buy out every Tom, Dick, and Harry's shares. Do they have to buy each other out completely every time? An option to slow this down would be nice.
4. AI images and the demise of immersion
- Just as an aside, has anyone ever seen a company logo that looks like the new AI images? If you ever plan to bury the 80-year-old engine and develop Capitalism 3, make sure you can design your own logo. Or at least make sure it's not completely irrelev
5. Dependence on or hiding behind the Real World Mod
- I call it the “paradox paradox.” Anyone who knows their games knows what I mean: With the content added by a popular mod, we don't need to do anything else.
That's fine, as long as the modder is still into it. I can understand that after years, the air has gone out of it, but damn it, guys, just admit it and be done with it.
Real Word Mod even still has the old pictures of the CEO in it. When you play a game, the opposing CEO may have an ancient picture in it (super immersive). The balancing was a disaster for months! It was also nice when I pointed this out and only after someone else asked for a response to my post did something happen. My criticism here is not directed at piermario. Greetings and kisses for wonderful years. But come on, you can tell you're absolutely fed up? I'm just saying hotels.
Why don't the developers come up with some nice new product chains? Surprise us! Maybe even a controversial surprise like an aircraft manufacturer that also builds military aircraft. Or a machine manufacturer without which you can't process metal at all? Maybe things like sabotage, industrial espionage, waves of lawsuits that delay product launches even though it's nonsense (just like Lego does).
6. Last but not least—mergers/acquisitions and start-ups
THAT is one of the best things in real life, and in this game it is absolutely... Anyway:
When I start a new company, why can't I just “simply” transfer buildings and technology to the newly created company? Why?? No, I have to give it a ton of money, then it buys from me (even though it's a 100% subsidiary). That's so annoying.
Likewise, when I take a company off the stock market, I have to swallow it whole instead of keeping it as a 100% subsidiary.
I appreciate that you're trying a lot of things, but my goodness, it's so cumbersome to change something in one building and transfer it to the other 20. And it feels like it's getting worse rather than better.
Oh, and to make it easier for new players to keep track of inventory management, you've decided to do away with the two bars for demand and delivered quantity. Seriously? Have you forgotten what the game is? It's an economic simulation. Don't be like Disney and forget who your fans are. They're crazy economic nerds. Did Paradox gain new fans when they made simpler games? No, they just lost the old ones. Therefore: NEVER remove complexity and visibility of values, just give players the option to make it easier for themselves!
7. Now for some praise: You are the only economic simulation that still deserves this name. Thank you for that.
I would like to ask other Capitalism players: What really gets on your nerves about this game?
P.S. Anyone who feels like writing “Oh, stop complaining, everything's great” ... go and... that won't make anything in life better. I want this game to get better and the developers to be showered with money and develop Capitalism 3 with a team of 2,000 well-paid people.
Please don't misunderstand what I'm about to say: I've been a fan of Capitalism from the very beginning and, yes, it sounds stupid, but Capitalism 2 is the reason I studied economics at university. If anyone feels offended, well, that's business, baby
1. The idea of achieving goals and earning skill points is quite nice, BUT
- Every time you achieve a goal, you are kicked out of the menu you are currently in. After the 20th attempt to adjust something and getting kicked out, I could throw my PC against the wall (it's just as annoying when the bank needs another cash injection). Why can't I stay in the menu where I am?
2. The (goddamn) Digital Age DLC
- If there's one thing I hate, and I mean hate, it's this DLC.
Has anyone ever managed to buy into a Digital Age corporation? Ever taken over an operating system manufacturer? No? Me neither. Why? Because these DLC companies, these sons of... Anyway, I have no damn influence at the start of the game on whether I want them in or not. They come into the game with an insane amount of money, and if I start myself and the subsidiary companies with little money, they crush you with their ability to expand (as if, but it's still annoying).
Even if you set the AI to total idiots, the Digital Age companies don't care, they go full throttle with expansion -> You want to recruit new players, do you think they're up for playing on easy mode, and “Microsoft” bombs its way to billions within three years? They want to become the goddamn biggest killer empire that ever existed.
Make it possible to leave out the DLC companies, or even better: make it possible to buy them! (But see point three regarding this.)
And besides, why do I feel like I can produce more software than real products? The software section is just as overloaded (relatively speaking!) as the internet sector.
3. Stock market
- It is not uncommon in a run that the AI first buys each other out completely on the stock market. If I want to buy a company, I can first click through everything and everyone and buy out every Tom, Dick, and Harry's shares. Do they have to buy each other out completely every time? An option to slow this down would be nice.
4. AI images and the demise of immersion
- Just as an aside, has anyone ever seen a company logo that looks like the new AI images? If you ever plan to bury the 80-year-old engine and develop Capitalism 3, make sure you can design your own logo. Or at least make sure it's not completely irrelev
5. Dependence on or hiding behind the Real World Mod
- I call it the “paradox paradox.” Anyone who knows their games knows what I mean: With the content added by a popular mod, we don't need to do anything else.
That's fine, as long as the modder is still into it. I can understand that after years, the air has gone out of it, but damn it, guys, just admit it and be done with it.
Real Word Mod even still has the old pictures of the CEO in it. When you play a game, the opposing CEO may have an ancient picture in it (super immersive). The balancing was a disaster for months! It was also nice when I pointed this out and only after someone else asked for a response to my post did something happen. My criticism here is not directed at piermario. Greetings and kisses for wonderful years. But come on, you can tell you're absolutely fed up? I'm just saying hotels.
Why don't the developers come up with some nice new product chains? Surprise us! Maybe even a controversial surprise like an aircraft manufacturer that also builds military aircraft. Or a machine manufacturer without which you can't process metal at all? Maybe things like sabotage, industrial espionage, waves of lawsuits that delay product launches even though it's nonsense (just like Lego does).
6. Last but not least—mergers/acquisitions and start-ups
THAT is one of the best things in real life, and in this game it is absolutely... Anyway:
When I start a new company, why can't I just “simply” transfer buildings and technology to the newly created company? Why?? No, I have to give it a ton of money, then it buys from me (even though it's a 100% subsidiary). That's so annoying.
Likewise, when I take a company off the stock market, I have to swallow it whole instead of keeping it as a 100% subsidiary.
I appreciate that you're trying a lot of things, but my goodness, it's so cumbersome to change something in one building and transfer it to the other 20. And it feels like it's getting worse rather than better.
Oh, and to make it easier for new players to keep track of inventory management, you've decided to do away with the two bars for demand and delivered quantity. Seriously? Have you forgotten what the game is? It's an economic simulation. Don't be like Disney and forget who your fans are. They're crazy economic nerds. Did Paradox gain new fans when they made simpler games? No, they just lost the old ones. Therefore: NEVER remove complexity and visibility of values, just give players the option to make it easier for themselves!
7. Now for some praise: You are the only economic simulation that still deserves this name. Thank you for that.
I would like to ask other Capitalism players: What really gets on your nerves about this game?
P.S. Anyone who feels like writing “Oh, stop complaining, everything's great” ... go and... that won't make anything in life better. I want this game to get better and the developers to be showered with money and develop Capitalism 3 with a team of 2,000 well-paid people.