Experimental “High-priced Products”
Posted: Mon Feb 23, 2026 5:57 am
Starting with Capitalism Lab version 12.0, a new option—“High‑priced Products”—has been added under the Experimental tab in the new‑game settings menu.

Normally, a manufacturing unit does not spend more than one day producing a product. When this option is enabled, products with a base price of $20,000 or higher in the game dataset or in mods, such as electric cars, will require a manufacturing unit to spend more than one day producing a single unit.
When a high‑priced product requires multiple in‑game days to manufacture a single unit, the manufacturing unit will now show a progress bar within the 3×3 area to indicate production progress.
Check out the following webpage for the full details about how to include it your mod:
https://www.capitalismlab.com/high-priced-products/

Normally, a manufacturing unit does not spend more than one day producing a product. When this option is enabled, products with a base price of $20,000 or higher in the game dataset or in mods, such as electric cars, will require a manufacturing unit to spend more than one day producing a single unit.
When a high‑priced product requires multiple in‑game days to manufacture a single unit, the manufacturing unit will now show a progress bar within the 3×3 area to indicate production progress.
Check out the following webpage for the full details about how to include it your mod:
https://www.capitalismlab.com/high-priced-products/