Textile industry pricing: comparison with actual jute pillows
Posted: Fri Aug 14, 2026 10:08 am
Hi everyone,
I started a new game around mid-January on a regional three-city map, with the entire textile value chain integrated: fiber, fabric, and then home furnishings (cushions, curtains, rugs). Product quality is around 85, brand loyalty is steadily increasing, and yet my market share seems to hit a ceiling as soon as I move into premium positioning. I honestly don't understand why.
Anyway, I approached it the same way I would in my day job as a graphic designer: instead of looking at the unit price, I looked at the breadth of the product range.
While looking for ideas for my living room—I’m redecorating my apartment in Nancy at the moment—I came across a jute pillow collection with 29 different products, ranging from $67.90 to $135.90 depending on the model and style: kilim, braided, bohemian, etc.
Meanwhile, I was selling my in-game cushions for around $40–45...
So, in reality, my supposedly “premium” products were priced well below what you’d find at the actual high end of the market. That really put things into perspective for me.
I increased my prices by 30% and stopped trying to cover the entire market with a single product. That actually helped unlock the situation somewhat.
So my question is: does the game engine actually simulate market segmentation by product range, or are we basically dealing with a global price/quality slider?
Because in the real world, there’s a huge difference between the two when it comes to building a strategy.
Anyway, just sharing my thoughts. Keep up the good work!
I started a new game around mid-January on a regional three-city map, with the entire textile value chain integrated: fiber, fabric, and then home furnishings (cushions, curtains, rugs). Product quality is around 85, brand loyalty is steadily increasing, and yet my market share seems to hit a ceiling as soon as I move into premium positioning. I honestly don't understand why.
Anyway, I approached it the same way I would in my day job as a graphic designer: instead of looking at the unit price, I looked at the breadth of the product range.
While looking for ideas for my living room—I’m redecorating my apartment in Nancy at the moment—I came across a jute pillow collection with 29 different products, ranging from $67.90 to $135.90 depending on the model and style: kilim, braided, bohemian, etc.
Meanwhile, I was selling my in-game cushions for around $40–45...
So, in reality, my supposedly “premium” products were priced well below what you’d find at the actual high end of the market. That really put things into perspective for me.
I increased my prices by 30% and stopped trying to cover the entire market with a single product. That actually helped unlock the situation somewhat.
So my question is: does the game engine actually simulate market segmentation by product range, or are we basically dealing with a global price/quality slider?
Because in the real world, there’s a huge difference between the two when it comes to building a strategy.
Anyway, just sharing my thoughts. Keep up the good work!