Advanced start
Posted: Wed Dec 05, 2012 1:37 pm
from http://www.capitalismlab.com/forum/view ... =14&t=1092
Prelude
Are any of us business men in real life? Or any kind of self-employment, really. When's the last time you started up a business without any significant competition?
I highly prefer scenario play. I like being thrust into a developed industrial market and being asked to start a business. In fact, the old Capitalism tutorials trained us to play that way.
What industry should I choose? Obviously, one that I can afford, dependent on availability of resources. But more so, the one that lacks major competition.
The way the game is now, that never happens. When you start a game, you have no major competition. You can't even buy a frozen chicken or lumber. It's silly. Sure, there's nothing wrong with a sandbox game affording the player every opportunity. But for me, a brand new game feels like an empty sandbox. Me, in a sandbox, all alone, waiting for friends to play with.
Sure if I wait a few months, things will start happening. Down right interesting things after a few years...
Presenting the Advanced Start
I would like something of a new game mode. I would like to start a new game, but have the game run itself for n years before my company is founded. The point here is to give the competitors a chance to become established. The successful CEO would have to investigate which is the best industry to crack into. I feel this will create a sort of scenario-like feel. [e.g., Your competitors are busy cranking out the cars and laptops, but nobody has wheat yet!] The already established businesses would make the challenge feel more real to me. It's a sad truth that in the real world, if you want to start a new corporate empire, everybody else already has a head start! [n.b., I'm not actually interested in advancing the start-year, but I do mean, for-instance, start the AI at 1980, let them run to 1990, and then I'll start playing.]
I have a hunch that is essentially how half of the Cap2 scenarios were created, and it facilitates us creating challenges for CapLab.
I might suggest anywhere from 1 to 100 years. Should have a progress indicator. Should start paused, because we would like to start it, go to the bathroom, grab a snack and coffee, and then comeback, because it will take a while even at speed 5. (N.B. Although, all computer run much fast when they're not updating the screen.) Should autosave itself as start#00001 or whatever (another suggestion I have to add? everygame should do that, so that retrying is an automatic option. every game has "challenge" potential. But sometimes we forget to manually save for that purpose.)
Have fun!
Prelude
Are any of us business men in real life? Or any kind of self-employment, really. When's the last time you started up a business without any significant competition?
I highly prefer scenario play. I like being thrust into a developed industrial market and being asked to start a business. In fact, the old Capitalism tutorials trained us to play that way.
What industry should I choose? Obviously, one that I can afford, dependent on availability of resources. But more so, the one that lacks major competition.
The way the game is now, that never happens. When you start a game, you have no major competition. You can't even buy a frozen chicken or lumber. It's silly. Sure, there's nothing wrong with a sandbox game affording the player every opportunity. But for me, a brand new game feels like an empty sandbox. Me, in a sandbox, all alone, waiting for friends to play with.
Sure if I wait a few months, things will start happening. Down right interesting things after a few years...
Presenting the Advanced Start
I would like something of a new game mode. I would like to start a new game, but have the game run itself for n years before my company is founded. The point here is to give the competitors a chance to become established. The successful CEO would have to investigate which is the best industry to crack into. I feel this will create a sort of scenario-like feel. [e.g., Your competitors are busy cranking out the cars and laptops, but nobody has wheat yet!] The already established businesses would make the challenge feel more real to me. It's a sad truth that in the real world, if you want to start a new corporate empire, everybody else already has a head start! [n.b., I'm not actually interested in advancing the start-year, but I do mean, for-instance, start the AI at 1980, let them run to 1990, and then I'll start playing.]
I have a hunch that is essentially how half of the Cap2 scenarios were created, and it facilitates us creating challenges for CapLab.
I might suggest anywhere from 1 to 100 years. Should have a progress indicator. Should start paused, because we would like to start it, go to the bathroom, grab a snack and coffee, and then comeback, because it will take a while even at speed 5. (N.B. Although, all computer run much fast when they're not updating the screen.) Should autosave itself as start#00001 or whatever (another suggestion I have to add? everygame should do that, so that retrying is an automatic option. every game has "challenge" potential. But sometimes we forget to manually save for that purpose.)
Have fun!