Rought draft for services
Posted: Tue Feb 12, 2013 10:02 pm
Sorry this took so long, I have no free time currently. Also, this is far more rough than I would ordinarily present it. I haven't even considered the free-form implementations, yet, so this is much less of a proposal than I had originally intended. I haven't even spellchecked it, out of time.
For most of the services, I'm currently considering having a generic market pool. As the services are used, the market increases, and it decreases over time (and/or as it pays out). Each service provider (including locals) gets a share of the market based on this cumulative pool. This is what I'm calling "unlinked" (to suppliers/clients).
All opinions are welcome. I want to be clear that my goal is community benefit, not my own.
This first post will be updated at whim.
_____
A lot of arbitrariness arises from attempt to stay close to the current unit layout process, as opposed to something freeform like Media Firms or even completely different.
It may be easiest for the reader to ignore the terms “input”, “processing”, and “output”. My methodology assume every firm has a processing Unit. Thus, using a crops farm for an example, the Crop Growing Unit is considered a processing unit rather than an Input Unit. Similarly, the retail firm has the Sales unit as the processing unit. It's completely arbitrary.
Assign a processing unit.
Consider the Input and Output units.
Consider Other units.
Consider Linking for all units.
Define the market implementation: How is revenue is generated?
Expenses are not detailed, but are detailed for those already in the game.
Assets are not detailed, but they are not included for
How does one firm make itself more marketable than competitors? A.k.a competitiveness.
Farm Firm (Crops): Once a year, crop units will be sown, followed by harvesting a few months later.
Input Units: none
Processing Units: Crop Unit
Output Units: Sales Unit – Linked
Other Units: Inventory Unit
Revenue is generated by a supply/demand link from the Sales units to the Client.
Farm Firm (Livestock): …
Input Units: Livestock Raising Unit
Processing Units: Processing Unit
Output Units: Sales Unit linked via supply/demand to the client
Other Units: none
Revenue is generated by a supply/demand link from the Sales units to the Client.
Resource Gathering Firm : Can only be placed on discovered resource.
Input Units: none
Processing Units: Mining Unit
Output Units: Sales Unit linked via supply/demand to the client
Other Units: none
Revenue is generated by a supply/demand link from the Sales units to the Client.
Factory Firm : Quality is determined by goods input and tech level
Input Units: Purchasing Unit linked via supply/demand to supplier.
Processing Units: Manufacturing Unit.
Output Units: Sales Unit linked via supply/demand to the client
Other Units: Inventory Unit
Revenue is generated by supply/demand link from the Sales units to the Client.
Retail Firm :
Input Units: Purchasing Unit linked via supply/demand to supplier.
Processing Units: Sales unit (unlinked)
Output Units: none
Other Units:
Relabelling Unit
Advertising Unit: Link to advertising firm increases brand at expense.
Revenue is generated by the sales unit to the market whose size is based on population and product necessity. Product rating compared to local competitors determines sales within that market, further limited by the stock of available product of course.
Research and Development Firm :
Input Units:
Processing Units: R&D Unit
Output Units:
Other Units:
Food Service Firm :
Input Units: Purchasing Unit linked via supply/demand to supplier. Any food, beverage, dessert, snake, or most livestock product (all but leather), plus certain crops (Cocoa, Grapes, Stawberries, Lemons, Corn,) and some semi-products(Flour)
Processing Units: Service Unit. explicitly included to make this different than retail firm.
Output Units: Sales Unit (unlinked)
Other Units: Advertising Unit
Revenue is generated by the market based on population.
Construction Service Firm: Each corporation can link to a specific construction firm per city? Not clearly how to implement, maybe be uncessary. Each corp will use his own shipping firm if available. Until clear how to select per city, can use local shipping.
Input Units: (unlinked)
Processing Units: Service Unit
Output Units:
Other Units: Advertising unit
Revenue is based on a market based on recent construction products. Construction requests in game proceed as is, but the “construction market” then grows. All construction firms take a share of this market, based on constructing rating (marketing, capacity, training, etc.).
Shipping Service Firm: (Land, Sea, or Air)
Input Units: (unlinked)
Processing Units: Service Unit
Output Units:
Other Units: Advertising Unit
Revenue is based on a market based on recent shipping products. Shipping in game proceeds as is, but the “freight markets” then grow. All shipping firms take a share of this market, based on shipping rating. (marketing, capacity, training etc.)
Fishery Firm: ties with Food Service. Using the resource gather template can be more versatile than the livestock raising farm template, because could place firm directly on water which is currently unusable space.
Input Units:
Processing Units:
Output Units:
Other Units:
Media Firm: I might be in favor of generic advertising pool such as per construction and freight recommendations.
Input Units:
Sales unit linked via advertising from client firm.
Reporting unit to generate news (Increase firm rating)
Programming unit to generate entertainment (Increase firm rating)
Processing Units: Service Unit
Output Units:
Other Units: Advertising Unit
Revenue is based on the advertising link from client firms.
Recycling Firm : This is inspired by the fact that getting rid of waste should be expensive, where as it is free and easy in the current implementation.
Input Units: (Generic market pool)
Processing Units: Service Unit
Output Units:
Other Units: Advertising
Revenue based on generic market pool which increases whenever stock is cleared or building destroyed. market share based on firm rating.
Electricity Firm :
Input Units: (Generic market pool)
Processing Units: Service Unit
Output Units:
Other Units: Advertising
Revenue based on generic market pool which is directly tied to number of corporate firms + govt building + private homes on map
For most of the services, I'm currently considering having a generic market pool. As the services are used, the market increases, and it decreases over time (and/or as it pays out). Each service provider (including locals) gets a share of the market based on this cumulative pool. This is what I'm calling "unlinked" (to suppliers/clients).
All opinions are welcome. I want to be clear that my goal is community benefit, not my own.
This first post will be updated at whim.
_____
A lot of arbitrariness arises from attempt to stay close to the current unit layout process, as opposed to something freeform like Media Firms or even completely different.
It may be easiest for the reader to ignore the terms “input”, “processing”, and “output”. My methodology assume every firm has a processing Unit. Thus, using a crops farm for an example, the Crop Growing Unit is considered a processing unit rather than an Input Unit. Similarly, the retail firm has the Sales unit as the processing unit. It's completely arbitrary.
Assign a processing unit.
Consider the Input and Output units.
Consider Other units.
Consider Linking for all units.
Define the market implementation: How is revenue is generated?
Expenses are not detailed, but are detailed for those already in the game.
Assets are not detailed, but they are not included for
How does one firm make itself more marketable than competitors? A.k.a competitiveness.
Farm Firm (Crops): Once a year, crop units will be sown, followed by harvesting a few months later.
Input Units: none
Processing Units: Crop Unit
Output Units: Sales Unit – Linked
Other Units: Inventory Unit
Revenue is generated by a supply/demand link from the Sales units to the Client.
Farm Firm (Livestock): …
Input Units: Livestock Raising Unit
Processing Units: Processing Unit
Output Units: Sales Unit linked via supply/demand to the client
Other Units: none
Revenue is generated by a supply/demand link from the Sales units to the Client.
Resource Gathering Firm : Can only be placed on discovered resource.
Input Units: none
Processing Units: Mining Unit
Output Units: Sales Unit linked via supply/demand to the client
Other Units: none
Revenue is generated by a supply/demand link from the Sales units to the Client.
Factory Firm : Quality is determined by goods input and tech level
Input Units: Purchasing Unit linked via supply/demand to supplier.
Processing Units: Manufacturing Unit.
Output Units: Sales Unit linked via supply/demand to the client
Other Units: Inventory Unit
Revenue is generated by supply/demand link from the Sales units to the Client.
Retail Firm :
Input Units: Purchasing Unit linked via supply/demand to supplier.
Processing Units: Sales unit (unlinked)
Output Units: none
Other Units:
Relabelling Unit
Advertising Unit: Link to advertising firm increases brand at expense.
Revenue is generated by the sales unit to the market whose size is based on population and product necessity. Product rating compared to local competitors determines sales within that market, further limited by the stock of available product of course.
Research and Development Firm :
Input Units:
Processing Units: R&D Unit
Output Units:
Other Units:
Food Service Firm :
Input Units: Purchasing Unit linked via supply/demand to supplier. Any food, beverage, dessert, snake, or most livestock product (all but leather), plus certain crops (Cocoa, Grapes, Stawberries, Lemons, Corn,) and some semi-products(Flour)
Processing Units: Service Unit. explicitly included to make this different than retail firm.
Output Units: Sales Unit (unlinked)
Other Units: Advertising Unit
Revenue is generated by the market based on population.
Construction Service Firm: Each corporation can link to a specific construction firm per city? Not clearly how to implement, maybe be uncessary. Each corp will use his own shipping firm if available. Until clear how to select per city, can use local shipping.
Input Units: (unlinked)
Processing Units: Service Unit
Output Units:
Other Units: Advertising unit
Revenue is based on a market based on recent construction products. Construction requests in game proceed as is, but the “construction market” then grows. All construction firms take a share of this market, based on constructing rating (marketing, capacity, training, etc.).
Shipping Service Firm: (Land, Sea, or Air)
Input Units: (unlinked)
Processing Units: Service Unit
Output Units:
Other Units: Advertising Unit
Revenue is based on a market based on recent shipping products. Shipping in game proceeds as is, but the “freight markets” then grow. All shipping firms take a share of this market, based on shipping rating. (marketing, capacity, training etc.)
Fishery Firm: ties with Food Service. Using the resource gather template can be more versatile than the livestock raising farm template, because could place firm directly on water which is currently unusable space.
Input Units:
Processing Units:
Output Units:
Other Units:
Media Firm: I might be in favor of generic advertising pool such as per construction and freight recommendations.
Input Units:
Sales unit linked via advertising from client firm.
Reporting unit to generate news (Increase firm rating)
Programming unit to generate entertainment (Increase firm rating)
Processing Units: Service Unit
Output Units:
Other Units: Advertising Unit
Revenue is based on the advertising link from client firms.
Recycling Firm : This is inspired by the fact that getting rid of waste should be expensive, where as it is free and easy in the current implementation.
Input Units: (Generic market pool)
Processing Units: Service Unit
Output Units:
Other Units: Advertising
Revenue based on generic market pool which increases whenever stock is cleared or building destroyed. market share based on firm rating.
Electricity Firm :
Input Units: (Generic market pool)
Processing Units: Service Unit
Output Units:
Other Units: Advertising
Revenue based on generic market pool which is directly tied to number of corporate firms + govt building + private homes on map