CapLab Post-Release Beta version 2.2.04 patch is now available.
You may download the latest patch 2.2.04 from:
http://www.capitalismlab.com/capserver/ ... 042200.zip
(update: just released 2.2.02 to fix the stock market bugs with [+][-] buttons.)
(update: just released 2.2.03 to fix the J_MFT.cpp crash.)
(update: just released 2.2.04 to fix this bug: http://www.capitalismlab.com/forum/view ... 779d#p6314)
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the Capitalism Lab program folder.
Bug fixes:
Fixed the bug with seaports: http://www.capitalismlab.com/forum/view ... 6163#p6163
Improved the indicator for CMO’s effect on an advertising unit – now advertising units with CMO will show higher unit levels, to address the issue stated in this topic: http://www.capitalismlab.com/forum/view ... 6165#p6165
Fixed the bug with save/load game menu’s default record: http://www.capitalismlab.com/forum/view ... 6166#p6161
Fixed this bug: http://www.capitalismlab.com/forum/view ... 6171#p6171
Fixed the bug with the Stock Market window: http://www.capitalismlab.com/forum/view ... 6209#p6168
CapLab Post-Release Beta version 2.2.04 patch now available
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Re: CapLab Post-Release Beta version 2.2.01 patch now availa
Ah, the CMO is a pleasant surprise!
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Bug: cannot adjust stock amount
In 2.2.01 Beta, I cannot adjust the stock amount for purchase or sale. The +/- buttons click, but have no effect. I have confirmed in multiple new games.
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Re: Bug: cannot adjust stock amount
Esoteric Rogue wrote:In 2.2.01 Beta, I cannot adjust the stock amount for purchase or sale. The +/- buttons click, but have no effect. I have confirmed in multiple new games.
Same here.
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Re: Bug: cannot adjust stock amount
We have just released 2.2.02 patch with a fix for this bug.Esoteric Rogue wrote:In 2.2.01 Beta, I cannot adjust the stock amount for purchase or sale. The +/- buttons click, but have no effect. I have confirmed in multiple new games.
You may download the latest patch 2.2.02 from:
http://www.capitalismlab.com/capserver/ ... 022200.zip
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Re: CapLab Post-Release Beta version 2.2.02 patch now availa
This issue remains. The symptoms appear the same, i.e., 5th city mostly empty, 6th and 7th cities totally empty.David wrote:Fixed the bug with seaports: http://www.capitalismlab.com/forum/view ... 6163#p6163
- The 10 Real Cities script and the methodology used.
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Re: CapLab Post-Release Beta version 2.2.02 patch now availa
I loaded the save game you provided using 2.2.02 and all the seaports in all cities are full of products after running for a few days.
If the problem still persists in your game, you may send me a new save game file for investigation.
If the problem still persists in your game, you may send me a new save game file for investigation.
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Re: CapLab Post-Release Beta version 2.2.02 patch now availa
Oh it works, great!David wrote:I loaded the save game you provided using 2.2.02 and all the seaports in all cities are full of products after running for a few days.
If the problem still persists in your game, you may send me a new save game file for investigation.
- The 10 Real Cities script and the methodology used.
- TwitchTV
- eRogue's Discord server
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Re: CapLab Post-Release Beta version 2.2.02 patch now availa
Although, it allows duplicates now, I had never seen that before.Esoteric Rogue wrote:Oh it works, great!David wrote:...all the seaports in all cities are full of products after running for a few days.
In my current game with 4+4 seaports per city, Sydney has 2 seaports providing leather belts, 2 of Lipstick, and 2 of Socks. http://www.qfpost.com/file/d?g=MPCh7FaUU

- The 10 Real Cities script and the methodology used.
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Re: CapLab Post-Release Beta version 2.2.03 patch now availa
Update: we have just released 2.2.03 to fix the J_MFT.cpp crash.