Here are some screenshots from the newly implemented economic cycle simulation:
Expansion -> Boom -> Burst -> Contraction -> Recession -> rebounding from recession, starting the economic cycle again.
Boom and Bust cycle:
Low interest rate -> Excessive Credit -> overinvestment -> increases in asset prices -> bubbles -> bubble bust
You may Google Image "GDP growth chart" to see various GDP growth charts in the real world and compare them with these ones simulated by Cap2.
Any feedback is welcome.
Marco economics - first few screenshots of the new feature
- David
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Marco economics - first few screenshots of the new feature
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Re: Marco economics - first few screenshots of the new featu
It would be fun that in game, when you hover on those information, after 2 seconds it shows the information on the effect of those variables, for education and help purposes (my economics classes are quite far away in time), and I would suggest that for other areas in the game, I cannot name any for now but next time ill play, i'll list a few.
Unrelated websites :
iRate on 10 for UT - Unreal Tournament related website with quick ratings of custom maps. If capitalism2 had custom scenarios, I would make a website for that.
Sceptiques.fr- French site with reviews of some games.
iRate on 10 for UT - Unreal Tournament related website with quick ratings of custom maps. If capitalism2 had custom scenarios, I would make a website for that.
Sceptiques.fr- French site with reviews of some games.
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- Posts: 11
- Joined: Thu Jul 29, 2010 11:38 pm
Re: Marco economics - first few screenshots of the new featu
Great to see the Central Bank policies and attitudes there! That would possibly give quite different results for otherwise similar economies.
Have you planned any fiscal policies to be implemented like taxes, subsidies, customs, etc.?
Are these boom-bust cycles entirely exogenous, or will player activity have an influence on the macroeconomics of each city?
Are the cycles of each economy independent of eachother, or will a recession in city A decrease the economic activity in city B?
Will there be simulation of more complex phenomena like stagflation (inflation in few but critical goods)?
Have you planned any fiscal policies to be implemented like taxes, subsidies, customs, etc.?
Are these boom-bust cycles entirely exogenous, or will player activity have an influence on the macroeconomics of each city?
Are the cycles of each economy independent of eachother, or will a recession in city A decrease the economic activity in city B?
Will there be simulation of more complex phenomena like stagflation (inflation in few but critical goods)?
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- Level 4 user
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Re: Marco economics - first few screenshots of the new featu
Which model have you chosen to link these different parameters ?
Will we be allowed to buy State bonds in relation to these economic parameters ? (and will we have some credit rating in the game ?)
Anyway, very good idea, great job !
PS : Will gold be used as a speculation refuge and will skyrocket when the economy worsen ?
Will we be allowed to buy State bonds in relation to these economic parameters ? (and will we have some credit rating in the game ?)
Anyway, very good idea, great job !
PS : Will gold be used as a speculation refuge and will skyrocket when the economy worsen ?