Capitalism Lab Release version 2.6.34 patch
Posted: Tue Dec 02, 2014 10:07 am
Capitalism Lab Release version 2.6.34 patch is now available for download at
http://www.capitalismlab.com/capserver/ ... 342620.zip
Autopatch is enabled for this patch.
It is backward compatible with MODs created using the previous version 2.6.17.
It is not backward compatible with save games created using versions older than 2.6.20.
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the folder.
Bug fix in 2.6.16:
-Fixed the bug reported in this post: http://www.capitalismlab.com/forum/view ... =10&t=2330
Bug fix in 2.6.17:
-Fixed the bug reported in this post: http://www.capitalismlab.com/forum/view ... =39&t=2338
Make sure that you use the new MakeSprite.exe in \MOD_kit folder that comes with this patch.
Improved MOD interface. See details at: http://www.capitalismlab.com/download-u ... -mods.html
Bug fix in 2.6.18:
-Fixed the bug with the Firm filter.
-Fixed the issue with the Food and Beverage scenario - now the player is allowed to manufacture the semi products which the food and beverage products are made of.
-Minor interface improvement to the MOD interface.
Bug fix in 2.6.19:
-Fixed the bugs reported in the following posts:
http://www.capitalismlab.com/forum/view ... 829#p10829
http://www.capitalismlab.com/forum/view ... 829#p10788
Bug fix in 2.6.20:
-Fixed the crash bugs
-Fixed the bugs with product modding regarding the Phase Out settings.
Improvements:
-Increased the total number of AI persons in the game from 50 to 55.
-Improved AI on R&D
-Pre-requisite display on the Manufacturer’s Guide for inventing a new product. For products that you cannot invent due to pre-requisite not available, there is a "?" button next to the "Tech Invented" display and you can hover your mouse over it to see what pre-requisites are exactly missing.
-Now you can use PgDn / PgUp key, Up/Dn keys to browse records within list boxes. This is context sensitive - move your mouse within the area of a list box and you will be able to use the aforementioned shortcut keys.
-Improved Layout Plan Library for filtering layouts created in games using different MODs.
Bug fix in 2.6.21:
-Fixed the crash bugs with the layout plan library.
Bug fix in 2.6.22:
-Fixed the bug reported in this forum post: http://www.capitalismlab.com/forum/view ... 917#p10915
Bug fix in 2.6.23:
-Fixed the bugs reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2383
http://www.capitalismlab.com/forum/view ... =13&t=2382
http://www.capitalismlab.com/forum/view ... =10&t=2392
New images for the Credits screen and the Hall of Fame screen.
Bug fix in 2.6.24:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2402
http://www.capitalismlab.com/forum/view ... =13&t=2403
http://www.capitalismlab.com/forum/view ... 069#p11057
Bug fix in 2.6.25:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2411
http://www.capitalismlab.com/forum/view ... =13&t=2412
http://www.capitalismlab.com/forum/view ... =39&t=2413
Bug fix in 2.6.26:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2410
http://www.capitalismlab.com/forum/view ... =13&t=2419
Bug fix in 2.6.27:
-Fixed a crash bug with the build menu when using a MOD
-Fixed a selection bug with Product Detail report.
Bug fix in 2.6.28:
-Fixed a crash bug in Tutorial 1.
Bug fix in 2.6.29:
-Fixed a bug in Tutorial 3.
Bug fixes and improvements in 2.6.30:
-Fixed a bug with MODs, which crashed the game when manufacturing cars.
-Added key search functions for crop growing unit, livestock raising and processing units.
Bug fix in 2.6.31:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... 433#p11192
http://www.capitalismlab.com/forum/view ... 237#p11237
Bug fix in 2.6.32:
Fixed the bug with loading savegames that use MODs.
Bug fix in 2.6.33:
Fixed the "max jobs exceeded" bug
Fixed a minor display issue with the Build menu.
Bug fix in 2.6.34:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... 375#p11367
http://www.capitalismlab.com/forum/view ... 375#p11374
A bug display with localized text on the manufacturer's guide.
http://www.capitalismlab.com/capserver/ ... 342620.zip
Autopatch is enabled for this patch.
It is backward compatible with MODs created using the previous version 2.6.17.
It is not backward compatible with save games created using versions older than 2.6.20.
Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the folder.
Bug fix in 2.6.16:
-Fixed the bug reported in this post: http://www.capitalismlab.com/forum/view ... =10&t=2330
Bug fix in 2.6.17:
-Fixed the bug reported in this post: http://www.capitalismlab.com/forum/view ... =39&t=2338
Make sure that you use the new MakeSprite.exe in \MOD_kit folder that comes with this patch.
Improved MOD interface. See details at: http://www.capitalismlab.com/download-u ... -mods.html
Bug fix in 2.6.18:
-Fixed the bug with the Firm filter.
-Fixed the issue with the Food and Beverage scenario - now the player is allowed to manufacture the semi products which the food and beverage products are made of.
-Minor interface improvement to the MOD interface.
Bug fix in 2.6.19:
-Fixed the bugs reported in the following posts:
http://www.capitalismlab.com/forum/view ... 829#p10829
http://www.capitalismlab.com/forum/view ... 829#p10788
Bug fix in 2.6.20:
-Fixed the crash bugs
-Fixed the bugs with product modding regarding the Phase Out settings.
Improvements:
-Increased the total number of AI persons in the game from 50 to 55.
-Improved AI on R&D
-Pre-requisite display on the Manufacturer’s Guide for inventing a new product. For products that you cannot invent due to pre-requisite not available, there is a "?" button next to the "Tech Invented" display and you can hover your mouse over it to see what pre-requisites are exactly missing.
-Now you can use PgDn / PgUp key, Up/Dn keys to browse records within list boxes. This is context sensitive - move your mouse within the area of a list box and you will be able to use the aforementioned shortcut keys.
-Improved Layout Plan Library for filtering layouts created in games using different MODs.
Bug fix in 2.6.21:
-Fixed the crash bugs with the layout plan library.
Bug fix in 2.6.22:
-Fixed the bug reported in this forum post: http://www.capitalismlab.com/forum/view ... 917#p10915
Bug fix in 2.6.23:
-Fixed the bugs reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2383
http://www.capitalismlab.com/forum/view ... =13&t=2382
http://www.capitalismlab.com/forum/view ... =10&t=2392
New images for the Credits screen and the Hall of Fame screen.
Bug fix in 2.6.24:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2402
http://www.capitalismlab.com/forum/view ... =13&t=2403
http://www.capitalismlab.com/forum/view ... 069#p11057
Bug fix in 2.6.25:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2411
http://www.capitalismlab.com/forum/view ... =13&t=2412
http://www.capitalismlab.com/forum/view ... =39&t=2413
Bug fix in 2.6.26:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... =13&t=2410
http://www.capitalismlab.com/forum/view ... =13&t=2419
Bug fix in 2.6.27:
-Fixed a crash bug with the build menu when using a MOD
-Fixed a selection bug with Product Detail report.
Bug fix in 2.6.28:
-Fixed a crash bug in Tutorial 1.
Bug fix in 2.6.29:
-Fixed a bug in Tutorial 3.
Bug fixes and improvements in 2.6.30:
-Fixed a bug with MODs, which crashed the game when manufacturing cars.
-Added key search functions for crop growing unit, livestock raising and processing units.
Bug fix in 2.6.31:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... 433#p11192
http://www.capitalismlab.com/forum/view ... 237#p11237
Bug fix in 2.6.32:
Fixed the bug with loading savegames that use MODs.
Bug fix in 2.6.33:
Fixed the "max jobs exceeded" bug
Fixed a minor display issue with the Build menu.
Bug fix in 2.6.34:
-Fixed the bugs and issues reported in the following forum posts:
http://www.capitalismlab.com/forum/view ... 375#p11367
http://www.capitalismlab.com/forum/view ... 375#p11374
A bug display with localized text on the manufacturer's guide.