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"Overall Victory" Suggestion

Posted: Sat Feb 18, 2012 7:14 am
by mwyeoh
Although this is a business simulation, it still is a game at the same time.

I would hence suggest that the AI be able to focus on the Victory conditions set by the player, whether it be net worth, personal wealth or market dominance, etc.
This may mean that some victory conditions may need to be removed or changed as it may be hard to program the AI to focus on it.

Obviously, not all the AI would focus on the victory conditions from the outset (Eg- If its a dominance victory condition), and would want to make money elsewhere.
But really, at all times, there should be more competition in whatever the victory condition goals are.

If implemented well, I think this would be the gamechanger to Capitalism Lab that would 'eliminate' the need for multiplayer somewhat. Or atlest quell the demand for multiplayer implementation.