Open Beta version with DLC v3.2.03B patch
Posted: Sat Dec 19, 2015 5:27 am
Subsidiary DLC Open Beta Patch version 3.2.03B is now available for download from:
http://www.capitalismlab.com/capserver/ ... E3203B.zip
This patch must be applied on top of Version 3.0.19 or later. If your version is not 3.0.19, please download the full version 3.0.19 installer from http://www.capitalismlab.com/forum/view ... =37&t=2763
Then extract the ZIP file to your Early Access version of Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab Post-release Beta game icon and select “Properties”, then select “Open File Location” to open the folder.
(The saved game files from versions older than 3.2.03 are not compatible.)
Version 3.2.03B
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.2.02
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.2.01B
Fixed a crash bug due to the multiple floors system.
Version 3.2.01
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.2.00
The beta version of the Multiple Floors System for Retail Stores.
See the details at: http://www.capitalismlab.com/multiple-f ... ystem.html
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
------------------------------------------------------------------------
Version 3.1.03D
Fixed the subsidiary AI issues.
Version 3.1.03C
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.1.03B
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.1.03
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Changes:
You will be prompted to take actions before your subsidiary goes bankrupt.
When an AI firm is up for sale, its details will be displayed regardless of the setting of the "Show Competitor Trade Secret" option.
Version 3.1.02
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Added the new statement "Maximum Product Price=<a value between 20000 and 100000>" for MOD text file.
See this link or below for details:
http://www.capitalismlab.com/how-to-make-a-mod.html
The MOD text file should be formatted like this:
[MOD]
Title=<The MOD title>
Description=<the description text>
Author=<The author of this MOD>
The following are optional lines:
Add Seaport Product=<Product Type>
(Supported in version 3.1.00 or later. You may assign multiple products using the same syntax, like the below example. )
Maximum Product Price=<a value between 20000 and 100000>
(Supported in version 3.1.02 or later. If you intend to create a MOD containing products with standard prices higher than $20000, then you will have to use this statement to set the maximum product price allowed in the game to a value higher than $20000.)
Example:
[MOD]
Title=My Capitalism Lab MOD
Description=This is my first MOD for Capitalism Lab
Author=Capitalism Person
Add Seaport Product=Steel
Add Seaport Product=Plastic
Maximum Product Price=50000
Version 3.1.01
Fixed the bugs reported in the forum.
Version 3.1.00
New Management Policies
New 3 management policies. Please see the attached screenshots.
COO/CEO - Backward Integration
This determines whether the CEO may build factories, farms and natural resource firms to supply raw materials and semi products to existing factories that need them.
New: The higher the slider's value, the higher the tendency to set up firms for backward integration.
COO/CEO - Low Supply Tolerance Level
If the value is set to low, the AI has lower tolerance of low supply and have greater tendency to look for new supply.
CMO - Target brand rating
The higher the slider's value, the higher the brand rating the CMO will target to achieve by advertising.
Added Script Support
Script support for DLC new game settings. For details, see:
http://www.capitalismlab.com/script---environment.html
http://www.capitalismlab.com/script---competitors.html
http://www.capitalismlab.com/script---imports.html
Bug Fixes
It fixed various bugs reported on this forum.
http://www.capitalismlab.com/capserver/ ... E3203B.zip
This patch must be applied on top of Version 3.0.19 or later. If your version is not 3.0.19, please download the full version 3.0.19 installer from http://www.capitalismlab.com/forum/view ... =37&t=2763
Then extract the ZIP file to your Early Access version of Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab Post-release Beta game icon and select “Properties”, then select “Open File Location” to open the folder.
(The saved game files from versions older than 3.2.03 are not compatible.)
Version 3.2.03B
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.2.02
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.2.01B
Fixed a crash bug due to the multiple floors system.
Version 3.2.01
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.2.00
The beta version of the Multiple Floors System for Retail Stores.
See the details at: http://www.capitalismlab.com/multiple-f ... ystem.html
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
------------------------------------------------------------------------
Version 3.1.03D
Fixed the subsidiary AI issues.
Version 3.1.03C
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.1.03B
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Version 3.1.03
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Changes:
You will be prompted to take actions before your subsidiary goes bankrupt.
When an AI firm is up for sale, its details will be displayed regardless of the setting of the "Show Competitor Trade Secret" option.
Version 3.1.02
Fixed the bugs reported in the forum. (Please see my responses to those posts that reported the bugs.)
Added the new statement "Maximum Product Price=<a value between 20000 and 100000>" for MOD text file.
See this link or below for details:
http://www.capitalismlab.com/how-to-make-a-mod.html
The MOD text file should be formatted like this:
[MOD]
Title=<The MOD title>
Description=<the description text>
Author=<The author of this MOD>
The following are optional lines:
Add Seaport Product=<Product Type>
(Supported in version 3.1.00 or later. You may assign multiple products using the same syntax, like the below example. )
Maximum Product Price=<a value between 20000 and 100000>
(Supported in version 3.1.02 or later. If you intend to create a MOD containing products with standard prices higher than $20000, then you will have to use this statement to set the maximum product price allowed in the game to a value higher than $20000.)
Example:
[MOD]
Title=My Capitalism Lab MOD
Description=This is my first MOD for Capitalism Lab
Author=Capitalism Person
Add Seaport Product=Steel
Add Seaport Product=Plastic
Maximum Product Price=50000
Version 3.1.01
Fixed the bugs reported in the forum.
Version 3.1.00
New Management Policies
New 3 management policies. Please see the attached screenshots.
COO/CEO - Backward Integration
This determines whether the CEO may build factories, farms and natural resource firms to supply raw materials and semi products to existing factories that need them.
New: The higher the slider's value, the higher the tendency to set up firms for backward integration.
COO/CEO - Low Supply Tolerance Level
If the value is set to low, the AI has lower tolerance of low supply and have greater tendency to look for new supply.
CMO - Target brand rating
The higher the slider's value, the higher the brand rating the CMO will target to achieve by advertising.
Added Script Support
Script support for DLC new game settings. For details, see:
http://www.capitalismlab.com/script---environment.html
http://www.capitalismlab.com/script---competitors.html
http://www.capitalismlab.com/script---imports.html
Bug Fixes
It fixed various bugs reported on this forum.