Natural resource run out too quick in late game
Posted: Mon Sep 19, 2016 1:14 am
I know the price of almost everything in CES DLC is 1/10 of the core game, but this also reduces the amount of nature resource reserve to 1/10. This might be fine when the cities are small in early game for easy start. But later on, when all cities grow to core level level of millions (I achieved on average 1.5 million population per city in 30 years), this reduced amount really start to fall short. My automobile-industries alone consumed enough steel, hence in term coal and iron, that a single coal/iron mine last less than 9 months (current fastest "record" 262 days), and I have two coal mine running simultaneously, so a single mine if the throughput can handle, will run out in just 4 or 5 months or even faster (I haven't even touched other industries that used steel, other than desktop computers). This is not just an annoyance for the players, but seriously reduce the AI's ability to expand as well. They also constantly running out of raw materials, reshuffle links and are almost always in constant starvation for natural resources. Most sectors need raw resources badly are almost empty, just a tiny fraction is taken by AIs. (like the jewelry sector shown below, I think less than 1/10 of the market is supplied by AI corporation, if not for imported goods, the silver necklace market share will also be nearly completely empty)
I know I can use mod to increase the nature resource amount (or script perhaps I am not quite familiar with how to do that), but I also want to keep the 1/10 price reduction in early game, since it's also quite crucial for AIs or human players to fair well early on. I suppose, one solution will be to dynamically increase the natural resource reserve amount along with population growth. The higher the population a city has, the newly discovered resource will adjust its amount and price accordingly (I know it's not realistic, but at least we will have a decent late game without constantly have to rebuild natural resources, and AIs will fair better if their throughput is also increased dynamically). And the adjustment probably have to be much faster than population growth, I feel at about 5 times the initial population, the amount of resources should already increase back to the normal core game level (Of course this is under the assumption CES DLC will keep the low 500k per city startup after beta phase, or as many players suggested back to normal level like the core game)
I know I can use mod to increase the nature resource amount (or script perhaps I am not quite familiar with how to do that), but I also want to keep the 1/10 price reduction in early game, since it's also quite crucial for AIs or human players to fair well early on. I suppose, one solution will be to dynamically increase the natural resource reserve amount along with population growth. The higher the population a city has, the newly discovered resource will adjust its amount and price accordingly (I know it's not realistic, but at least we will have a decent late game without constantly have to rebuild natural resources, and AIs will fair better if their throughput is also increased dynamically). And the adjustment probably have to be much faster than population growth, I feel at about 5 times the initial population, the amount of resources should already increase back to the normal core game level (Of course this is under the assumption CES DLC will keep the low 500k per city startup after beta phase, or as many players suggested back to normal level like the core game)