milty111 wrote:Thank you very much for the almost instant reply! I'm an old Trevor Chan fan from Reach for the Stars on the 3 1/4" disks and been playing some form of Capitalism since it first came out around 20 years back. Still so much to learn. I'm still a bit clueless as to the ratio of output between factory sizes. I searched a bit but was unsuccessful. Any further information would be much appreciated.
There have been a lot of changes throughout out the years in different versions, but some basics stay the same I believe. The most basic ratio is for each manufacturing unit, the production capacity (at full utilization) between large - medium - small factories is 4 - 2 - 1. (i.e. large is twice as medium, medium twice as small, and if their level is the same).
In your case, there are 3 medium factories with 3 manufacturing units, a total of 9. But only 2 out of 3 are workings, hence in effect only 6 medium manufacturing units functioning, which equals to 3 large manufacturing ones at work. This is the reason why I estimate one large factory is enough here. However the total overhead and salary cost in one large factory is cheaper than 2 medium ones combined, hence when the demand only required a large factory to fulfill, always go for the large one, instead of 2 medium ones (interestingly I believe the cost of medium one isn't cheaper compared to 2 small ones, so start with small one if the budget is very tight, or demand is very low)
Another interesting thing is the throughput between manufacturing unit and output unit. I think it's always 2 to 1 since the original Capitalism. 1 sales unit can handle 2 manufacturing units throughput. So in your layout, even if 3 manufacturing units are fully utilized, the 2 output sale units will have certain amount of idle time (when it is freshly built at level 1). But with training, over time the sales units will eventually reach level 9, and have higher throughput compare to level 1, and manufacturing units usually level up much slower, due to their level downgraded regularly when new technologies are applied, hence in practice this layout will reach certain equilibrium in the long run when they are constantly at high utilization, where sales units eventually reach lv 9 and stay that way, with manufacturing units floating around lv 5 to lv 7 or 8 (if tech update cycle is like 2 or 3 years, a longer update cycle like 5 or 10 years will let manufacturing reach level 9 eventually, but have several months to a year of "retraining" period every time a new tech applied)
As to how much a city's market will demand in total, it is very difficult to estimate, and is very complicated with various factors involved, as well as varied with different products, city population, overall rating, local competitor rating, etc., etc, and really changes a lot between different versions, and DLC (even with different mods). The best guide I know is to be flexible and not afraid to convert factories to different uses, and tune them over time. Start not with full layout, but gradually, test the demand starting from one manufacturing unit, and leave space at the right place in the 3x3 for future adding more if the demand is not met. And use warehouses wisely to buffer products, warehouse is designed to ease fluctuation, and can help reaching higher training level faster and easier.