Global Competitiveness Rating

Technical support requests for Capitalism Lab
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Ommadawn
Posts: 1
Joined: Mon Apr 23, 2018 1:40 pm

Global Competitiveness Rating

Post by Ommadawn »

Question 1: Is Global Competitiveness working as intended?
In my game settings as seen in the attached screenshot "cap1", my Random Global Competitiveness Ratings has been set to "No". According to the description it should have the following effect:
"If this is disabled, global competitiveness ratings will be initialized with a constant value of 0."
The "cap2" and "cap3" screenshots show that the global competitiveness of industries do start at 30. However, after 1 month, it all changes to what you see in the "cap4" and "cap5" screenshots.
This is easily reproducible. Simply start a new game and advance time 1 month.

Question 2: This is likely a symptom of the same issue. When global competitiveness goes above 100, is it possible to reduce it?
I remember seeing a post somewhere stating the once your city reaches 100 competitiveness, then further university research will reduce global competitiveness.
If that statement is true, then it's currently not working.

I can provide a same game if needed showing that global competitiveness has increased beyond 100 in all industries from Electronic Products to Watches, and that doing research in several cities increases global competitiveness significantly, making it impossible to achieve a level to export products.
Attachments
cap5.png
cap5.png (954.85 KiB) Viewed 431 times
cap4.png
cap4.png (969.69 KiB) Viewed 431 times
cap3.png
cap3.png (993.57 KiB) Viewed 431 times
cap2.png
cap2.png (897.42 KiB) Viewed 431 times
cap1.png
cap1.png (1.49 MiB) Viewed 431 times
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David
Community and Marketing Manager at Enlight
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Re: Global Competitiveness Rating

Post by David »

This bug has been fixed.

Please download the latest patch v5.4.08 from viewtopic.php?f=7&t=4887&p=22640#p22640
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