Patch 1.933 now available for download
Posted: Thu Aug 16, 2012 6:13 am
CapLab version 1.933 patch is available. We have changed quite a bit of the code this time, so we are releasing it as a manual patch initially.
Here is the direct download link:
http://www.capitalismlab.com/capserver/ ... 331920.zip
If it works well, we will release it as an auto patch subsequently.
New Features / Bug Fixes / Changes
Fixed the bug with setting the CEO salary in headquarters.
Fixed an balancing issue – brand rating is now capped at 100. Previously, a really high brand rating (e.g. 140) will overshadow the effects of quality (quality is mostly below 100) and price, thus reducing the importance of research and competitive pricing, and creating an unfair advantage. Now if brand royalty + brand awareness exceeds 100, it will be capped at 100.
From a strategy point of view, it is still worthwhile to get a high brand loyalty rating, as it can serve as a cushion to prevent your brand rating from sliding, when you reduce your advertising budget, is responsible for building brand awareness.
Fixed a bug with local competitors – they are now more competitive when their competitiveness is set to High or Very High in the new game setting.
In new game setting menu, for difficulty settings: 5, 6, 7, 8, their default numbers of cities are now all set to 4-5, as it is actually more challenging when the number of cities stays the same and the number of competitors increases.
When you set a higher local competitiveness in the new game setting, consumers will have higher price sensitivity. For example, if you increase a product’s price from $100 to $150, consumers will be more sensitive to the price raise, and will need higher quality and brand to justify the price difference.
Local competitors always sell at lower prices, thus consumers will tend to my local competitors' products more.
Fixed a bug with Firm Income Statement report.
Fixed:
Although I have not invented a number of products yet, the other AI have invented them.
However the manufacturers guid says they are not invented by anyone yet
Our aim is to eliminate the boring moments and make the game fun (when there are unbalanced elements in the game and the player can keep using them to play the game, the game will become less challenging and boring). The above changes are intended for making the game more dynamic and fun in the long run.
We are going to get your feedback and fine-tune them as needed.
Here is the direct download link:
http://www.capitalismlab.com/capserver/ ... 331920.zip
If it works well, we will release it as an auto patch subsequently.
New Features / Bug Fixes / Changes
Fixed the bug with setting the CEO salary in headquarters.
Fixed an balancing issue – brand rating is now capped at 100. Previously, a really high brand rating (e.g. 140) will overshadow the effects of quality (quality is mostly below 100) and price, thus reducing the importance of research and competitive pricing, and creating an unfair advantage. Now if brand royalty + brand awareness exceeds 100, it will be capped at 100.
From a strategy point of view, it is still worthwhile to get a high brand loyalty rating, as it can serve as a cushion to prevent your brand rating from sliding, when you reduce your advertising budget, is responsible for building brand awareness.
Fixed a bug with local competitors – they are now more competitive when their competitiveness is set to High or Very High in the new game setting.
In new game setting menu, for difficulty settings: 5, 6, 7, 8, their default numbers of cities are now all set to 4-5, as it is actually more challenging when the number of cities stays the same and the number of competitors increases.
When you set a higher local competitiveness in the new game setting, consumers will have higher price sensitivity. For example, if you increase a product’s price from $100 to $150, consumers will be more sensitive to the price raise, and will need higher quality and brand to justify the price difference.
Local competitors always sell at lower prices, thus consumers will tend to my local competitors' products more.
Fixed a bug with Firm Income Statement report.
Fixed:
Although I have not invented a number of products yet, the other AI have invented them.
However the manufacturers guid says they are not invented by anyone yet
Our aim is to eliminate the boring moments and make the game fun (when there are unbalanced elements in the game and the player can keep using them to play the game, the game will become less challenging and boring). The above changes are intended for making the game more dynamic and fun in the long run.
We are going to get your feedback and fine-tune them as needed.