sales!
Posted: Tue Sep 11, 2018 9:08 pm
hey,
firstly thanks for all the great work you're doing on the game, loved it since the first cap game and you made it even greater.
a few patches ago (not sure when) there was a change to how pricing changes effected demand.
before the change you could have opened a retail store lower the prices on products to 0.01$ and 3 days later change them back to normal and enjoy a fully utilized retail store.
now if you try that the demand goes back down after you raise the prices back.
i think it's a smart change but waiting for a year before you get to a profitable utilization is harsh, so my suggestion is adding a way to inhibit sales (like black Friday and such) so you could raise awareness to your store more quickly for a price.
also, i really tried to find patch notes in order to understand how exactly this change works so i could adopt,
if anyone could explain how the change works i would be very grateful.
thanks in advance,
BlueG
p.s. sorry for any typos, English is not my native language.
firstly thanks for all the great work you're doing on the game, loved it since the first cap game and you made it even greater.
a few patches ago (not sure when) there was a change to how pricing changes effected demand.
before the change you could have opened a retail store lower the prices on products to 0.01$ and 3 days later change them back to normal and enjoy a fully utilized retail store.
now if you try that the demand goes back down after you raise the prices back.
i think it's a smart change but waiting for a year before you get to a profitable utilization is harsh, so my suggestion is adding a way to inhibit sales (like black Friday and such) so you could raise awareness to your store more quickly for a price.
also, i really tried to find patch notes in order to understand how exactly this change works so i could adopt,
if anyone could explain how the change works i would be very grateful.
thanks in advance,
BlueG
p.s. sorry for any typos, English is not my native language.