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CapLab Post-Release Beta V6.2.13 full version installer

Posted: Wed Jan 15, 2020 9:09 am
by David
Capitalism Lab Post-Release Beta V6.2.13 full version installer has been released.

To install it, download it from https://caplab.b-cdn.net/CapLab_Post_Re ... taller.exe and run the installer.

Please note that save games older than v6.2.05 are not compatible with this new version.

Version 6.2.13
Fixed the issue with AI strategy display.

Version 6.2.12
Fixed the crash bug with the error message LAND.cpp line: 113
While entering a firm description, it will suppress shortcut keys detection for calling up other interfaces.
Fixed the issue reported in the post http://www.capitalism2.com/forum/viewto ... 357#p30357

Version 6.2.11
Bug fixes
Fixed the crash bug when declaring bankruptcy.
Fixed the crash bug with the error message F_BankHQ.cpp line: 1400
Fixed a rare bug with the error message job_array[]

Version 6.2.10
Bug fixes
Fixed the bug with product dominance goals.

Version 6.2.09
Bug fixes
Fixed the error in file World.h line 142 when editing roads.
Fixed the bug that allows the player to access the Bank Deposit screen of AI persons.
Fixed the bug where AI subsidiary companies’ strategy is incorrectly set to Diversified.
Fixed the bug in Accomplishment Game where the generic software product is incorrectly listed as a subgoal.

Minor Improvement
Added hotkeys for the road editing menu.

City Economic Simulation DLC - Gameplay Balance Improvements
In the survival mode, the AI will not set up firms from the Digital Age DLC (telecom, software, and Internet firms) until the city population has reached 100,000.

In the survival mode, the AI will not set up firms from the Banking and Finance DLC until the city population has reached 100,000 to 150,000.


Version 6.2.08
Bug fixes:
Fixed the bond_array[] crash bug.

Fixed the bugs reported in:
http://www.capitalism2.com/forum/viewto ... 114#p30096

Fixed a bug in unlocking landmarks, as reported in http://www.capitalism2.com/forum/viewto ... 128#p30102

Fixed the bug in the Pick Supplier window that prevents pressing F4 key to function normally to select the Subsidiary company as the supplier.

AI improvements
Improved the AI in setting prices for products from farms, mines, logging camps and oil wells.


Version 6.2.07
Fixed the bugs reported in:
http://www.capitalism2.com/forum/viewto ... 908#p29908

http://www.capitalism2.com/forum/viewto ... 859#p29859

http://www.capitalism2.com/forum/viewto ... 867#p29867

http://www.capitalism2.com/forum/viewto ... =52&t=7243

The game now rates the bond risk to the situation after the bond has been issued.

Fixed the issue described below:
In the current 6.1.11, when a company is bankrupted, I notice that the shareholders still get some residual values from their equities whereas the bond holders lose everything. This contradicts with the real world as the bond investors always have the higher priority as a liability takers than the shareholders in case of bankruptcy. This also reconciles with the relative less profit of a bond as it should have less risk comparing to the equity investing.

For details of changes in the previous versions:
Please see http://www.capitalism2.com/forum/viewto ... 160#p29551

Re: CapLab Post-Release Beta V6.2.07 full version installer

Posted: Wed Jan 15, 2020 11:24 am
by vperdiguez
I got this error. Maximum competitors <40>
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error.png (2.24 MiB) Viewed 4606 times

Re: CapLab Post-Release Beta V6.2.07 full version installer

Posted: Thu Jan 16, 2020 2:33 pm
by David
This will be fixed in the next version v6.2.08.

Re: CapLab Post-Release Beta V6.2.08 full version installer

Posted: Sat Jan 18, 2020 5:28 pm
by piermario
David with new release 6.2.08 and all DLC enabled i can deposit and withdraw to any person in the game ;)))

Re: CapLab Post-Release Beta V6.2.08 full version installer

Posted: Sun Jan 19, 2020 4:04 am
by avengerbg
Actualy its misleading, or confusing is may be more accurate. Even tho you selected different person, you only deposit/withdraw money from the player character, not with selected one.

Re: CapLab Post-Release Beta V6.2.08 full version installer

Posted: Mon Jan 20, 2020 8:12 am
by David
This bug will be fixed in the next version 6.3.00.

Re: CapLab Post-Release Beta V6.2.08 full version installer

Posted: Tue Jan 21, 2020 9:27 am
by choum
Thanks but it's really sad that savegame compatibility broke so often ... i'd like to finish a game once ;)
Maybe supply a savegame converter?

Re: CapLab Post-Release Beta V6.2.08 full version installer

Posted: Tue Jan 21, 2020 3:58 pm
by avengerbg
Thats what i suggested in suggestion section some time ago.

Re: CapLab Post-Release Beta V6.2.08 full version installer

Posted: Wed Jan 22, 2020 7:53 am
by David
avengerbg wrote: ↑Tue Jan 21, 2020 3:58 pm Thats what i suggested in suggestion section some time ago.
The dev team told me that it is difficult to implement.

FYI, the latest v6.2.09 version is still compatible with save games from v6.2.05. So the compatibility typically lasts for a few minor versions.

Re: CapLab Post-Release Beta V6.2.09 full version installer

Posted: Wed Jan 22, 2020 5:34 pm
by avengerbg
Thats true, but we will have to start over again with 6.3 i can bet

Also, i dont think its so dificult, it can be just external tool to convert savegames, developers already have code for loading older from old versons, and for saving games from latest verson, its just matter of adding the new data with some default/safe values to the data loaded from loader, then save all together in new savegame. I have some proggraming expirience, and did things like that in the past. Shouldnt be much time consuming or hard, for at least external tool without much or any interface. Just load old save games it finds, then saves them as new ones in new foldre or something, so we can copy/use them. But thats only my opinion, i have no say on this matter :)