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Suggest: Tone down the AI buying land and not using it.

Posted: Tue Sep 18, 2012 8:34 pm
by City Builder
Hi,

So in my current game there is this one gal (AI player) that only buys land. Each of the 7 cities that I travel to now has her company bought all the land in the city center and while I think that's a great strategy, it's not if you're just going to sit on it for years and years while good land gets harder and harder to find and you're never going to sell it.

AI holding onto property that is worth substantially more than what it was when purchased seems unrealistic to me. I'm talking about 10, 20, 30 , 50 years or more. Use it or lose it please. It seems highly unrealistic to me that they don't sell it back to the city when they are not going to use it, and it's had some absolutely HUGE value increase. What are they waiting for, for the price to sink back down to what they paid for it or less so they can take a tax write off or something? It seems absurd AI instructions to hold onto the land for so long without doing anything with it and not selling it when it's hundreds of times it's original value.

I'd also suggest that we can tag some land that is already bought by the AI player so that IF they do actually decide to sell it sometime later in the game, that the player be given the opportunity to buy it from the AI instead of it just being sold back to the city. If you feel the need to involve the AI players in the sale, then put it up for auction, highest bidder gets the land

Re: Suggest: Tone down the AI buying land and not using it.

Posted: Wed Sep 19, 2012 4:57 am
by David
In the latest version:

AI may sell land plots after closing down firms or when it is short on cash.