Expansion of Talents System
Posted: Wed Feb 19, 2020 4:33 pm
Talents definitely changed the way we approached research. Initially, since R&D cost was associated with the wage rate of the city, it made sense to do all your R&D in low wage cities where you could pay less and get the same result. Now, talents that lead R&D Units are chlling in high wage cities and commanding top digital dollars. So, if you want your research to move along faster, you gotta go where the talents are located.
I think talents can change our approach to manufacturing and farming as well. Right now, the only way to impact how fast a factory or farm levels up is by hiring a COO with the desired expertise, the factory/farm training budget, Human Resource organization-wide training, or having the player character with expertise in manufacturing/farming In the games I play, I'm into farming, manufacturing, retailing, raw materials, everything, I can't, as many real-life CEOs can't have expertise in everything. I can have some expertise further down ladder though. Enter talents!
Talents, i.e., unit team leaders, can get more production, sales, and levels at a faster pace if you are willing to invest in them by bringing that factory/farm to high(er) wage city where the talents are waiting to be employed and help you produce more, sell more, and get higher quality on local level versus the overall impact of COO/CEO/player expertise. Plus, it is optional, unlike R&D.
My proposal is to significantly expand the talent system to include manufacturing, retailing, and farming. As is the case with R&D talents, the talents are grouped in product classes or can be very specific.
Your thoughts, fellow CEOs?
I think talents can change our approach to manufacturing and farming as well. Right now, the only way to impact how fast a factory or farm levels up is by hiring a COO with the desired expertise, the factory/farm training budget, Human Resource organization-wide training, or having the player character with expertise in manufacturing/farming In the games I play, I'm into farming, manufacturing, retailing, raw materials, everything, I can't, as many real-life CEOs can't have expertise in everything. I can have some expertise further down ladder though. Enter talents!
Talents, i.e., unit team leaders, can get more production, sales, and levels at a faster pace if you are willing to invest in them by bringing that factory/farm to high(er) wage city where the talents are waiting to be employed and help you produce more, sell more, and get higher quality on local level versus the overall impact of COO/CEO/player expertise. Plus, it is optional, unlike R&D.
My proposal is to significantly expand the talent system to include manufacturing, retailing, and farming. As is the case with R&D talents, the talents are grouped in product classes or can be very specific.
Your thoughts, fellow CEOs?