Short answer - the bank's unique access to high-return investments will do some of this automatically (even if you gather no deposits, the ability to compound your equity in an unlimited fashion at 15-20% will make you the largest entity in the game very quickly). You can juice those returns further by playing games with the short bond market.
David wrote: ↑Mon Apr 20, 2020 5:11 am
Would welcome more user feedback on this as it doesn't look like a bug per se.
A few key considerations:
-How easy is it to pull this off? What conditions must be met in order to execute it?
It's very easy to pull off in practice. However doing it "effectively" is 1) very tedious, and 2) dependent on some of the game parameters.
Those parameters are:
Base Loan Interest Rate = High or Very High, and
Economy's Impact on Loan Defaults = Low
Bonds --> Loose with high limits.
It also seems that you need a nontrivial Initial Net Interest Spread.
Under those parameters, the best way to do it that I have found is to :
Issue a lot of 1-year bonds,
put the proceeds into your bank (less one year's interest payments, although you can take that out one quarter/month/day at a time if you want)
let a year elapse,
repeat.
It also works with some of the parameters more stringent, just less easily / more riskily / less obviously.
David wrote: ↑Mon Apr 20, 2020 5:11 am
-Can the same be done in the real world?
Sort of. In the game, this doesn't work if you issue longer-term bonds (because the spreads go down), and this is how it works in the real world too. What you're really getting to here is the term structure of interest rates - i.e. in normal bond market conditions, longer term bonds have higher yields than shorter term bonds (i.e. Normal Yield Curve). What follows from that is: if you can borrow short-term money (cheap) and buy long term money (less cheap), you can create "free money."
Lots of examples out there, but a simple one that you can find in publicly traded markets is something called a Mortgage REIT. This is essentially what they do - issue short term bonds (say at 2%) and use those funds to buy mortgage bonds (say at 4%). This is also one component of how investment banks make money (which are a lot more complex, so stick with mREITs for simplicity).
I will emphasize that while this sounds like free money, it is not. There are huge risks in doing this (even independent of loan default, the rates moving in the wrong direction relative to one another can also sink your trade), and the spreads are small so you have to leverage quite a bit. Go look at what is happening to mortgage REITs right now...
In the game what happens is you get to a recession and your bank takes defaults which the bank can take (because the bank has tons of equity), but the parent of the bank can't (because it has lost money it owes). You can death-spiral quickly if you have levered too highly and your bonds cannot be rolled at attractive rates - i.e. you will then owe higher interest on the same bonds and you now have a smaller base of capital to earn interest on. So that "deterrent" to the strategy works unless you have set up the game to make banking permanently profitable.
David wrote: ↑Mon Apr 20, 2020 5:11 am
-Will banning this make the game more fun or less fun? (If one thinks it is excessive, perhaps the easiest way is for one not to practice this. For others, they may just want to experiment different kind of possibilities with the Banking DLC.)
I've messed around with it a bit. If you set up the parameters correctly it's just a lot of bond issuing and making sure you have enough interest on hand. Honestly, not fun and won't be fun unless and until until you build some sort of automatic bond roll for players. I don't do it anymore because if you set the parameters too loose you quickly find yourself just holding a button down for a long time to issue trillions in bonds every few minutes.
David wrote: ↑Mon Apr 20, 2020 5:11 am
-If banning this will make the game more fun, what will be the effective way to ban it?
Actually pretty hard to ban with existing dynamics. The issue is: you have a source of capital at one price (bonds, which I assume we want to keep in place), perfect capital fluidity between that source and your bank's loan book (which I assume we need to keep in place for banks to work and not go bust, etc), and a sink for capital at a higher price (loans) -- It's just a basic "arbitrage"-esque trade.
A way to "ban'" it would be to actually add cost and friction to the creation and operation of a loan book, and add some sort of limit to the total value of loans outstanding in the game. Loans are very expensive and time consuming to create, and there are plenty of operating costs behind them (credit monitoring, etc). Almost every bank falls within spending between 40-60% of it's NII on operating costs and credit reserves (which we pointedly don't have in game), for instance. You can't normally just dump billions of dollars into a box and get a giant book of conforming loans out - banks typically spend quite a lot of money building and maintaining those loan books and most of those costs aren't even in the physical branches you see (which are actually more about the other side of the bank, cheap deposits).
That leaves us with a fairly obvious question that might be your answer - if I am looking at a universe of 3 cities with 3mm population total, and average incomes of $40K....who exactly am I lending $10 Trillion to?
Basically, the unlimited source bit is true-ish (you are actually capped by your equity), and the unrealistic part is the bottomless cheaply-operated loan pit.