Multi-player game

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xmartz
Posts: 14
Joined: Thu Aug 24, 2017 7:27 pm

Multi-player game

Post by xmartz »

In the past, we are able to play together with human players.
It is possible again?
Last edited by xmartz on Sat May 09, 2020 10:49 am, edited 1 time in total.
xmartz
Posts: 14
Joined: Thu Aug 24, 2017 7:27 pm

Re: Online game

Post by xmartz »

Be more specific, there was a platform operated by Ubisoft and players met there and then play.
At that time, 4 players was the maximum number of each game.
And we even got a ranking system too!
furmanbp
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Re: Online game

Post by furmanbp »

aye multiplayer could be good like real time run server where for example one real day is one in game month. Server would be working all day all night so it would have to be some commercial server I guess. Some tweaks for people who can not stay in front of monitor whole day, like:
Price change will happen after 24h from moment you set up new price.
all buildings take time to build - let say three days, and start building after you set it up completely so with all units. Units change would also take a time. - just to avoid that all players would build this same industry and therefor ruin game in general for everyone.

I guess that would be kind of a looooot of programming. So maybe as DLC? we have to compensate this hard working people, right? or as something completely new a "service". Could so complicated game be managed by user through browser? Well I guess it does as all computing would be done remote on server. If yes I guess ads/banners would help keep server running, maybe also bring extra profit.

hmm the more I think about that the more complicated it become and on the other hand more prospects and perspective into future it have got.
xmartz
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Re: Online game

Post by xmartz »

It should not be that complicated. The game will be as usual but we have human players as well as AI opponents.
About the server, I guess the workload will be quite easy since comparing with other games, Cap series only have
data rather than graphics.

In the past, usually we set the goal was operating profit = 1000M and it will take around 2 hours to complete it.
Sometimes it will end faster since players were bankrupted in the first 30 mins.

It was quite funny since players can compete with each other in different products as well as head-to-head rivalry too.
If stock market is available, rival takeover even makes the game more interesting.
furmanbp
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Re: Online game

Post by furmanbp »

Well the game as it is now would just need multiplayer code to be done I guess. If it is a lot or not I guess devs would know. I guess it is quite possible to do that. As i noticed there are made polls for ideas, why won't you try and make one?

On the other hand, when I started to think about, capitalism multiplayer game, and how it should work, my imagination start to run wild :twisted: .....

Imagine game that would happen in real time, played kind of like for example Ogame or Travian but more like, hmm, the settlers online, with in game interface more like Capitalism Lab (just much more user friendly ;-)) Where one nation is five cities in each city start five players.... imagine you got 25 nations plus another 150 simulated nations. When game get enough popularity with each reset more nation would be human run and less simulated. Obviously whole game would need to be re-balanced and remodeled.

all numbers are just for imaginary purpose as obviously that concept firstly would need weeks of concept working. But well, what can I do, I just love to create those things, can't help :oops: .

Imagine how many roles and possibility of game play that would allow. I will use strawberry as an example of how one product could be used by different players.

Firstly obviously you can farm it. You can sell it to the city as like natural simulated demand or to another player in the city for manufacturing purpose. Or you can sell it into national commodity market where other players can import and either sell it to the city or to use in factories. you made some money, borrowed even more. Invested into another farms, national demand is to low so you are going into international market and start selling it there.... but something happened, strawberries prices falling down, in your country, to barely being worth to farm them and you also got interest to pay back.
here is another point of view....
you are businessman with already very profitable yogurt and ice cream factories and own shops and brands and thinking to become speculator. you have got couple of warehouses. you can see a fragile business who irresponsible trying to expand (strawberries farmer). so you thinking about creating a bubble (who never wanted to create speculative bubble??!!!). Buying up excessive amount of strawberries(also paying media companies for price rise articles), use some for product rest you keep hidden in warehouses for later on. you can see farmer has take credit and invested in new farms, in excessive amount. you starting to sell strawberries on commodity exchange (also paying media companies for price declining articles) at production cost price. Poor farmer can not keep with payments so bank foreclosure one's farms, and you just want to buy it, going to bank (who can be another player as well) and being denied credit as your business is not profitable, wait what?!

because here come another player...

who focused on retail sales and decided to rid you off the market by importing way cheaper ice creams and yogurts. Do you remember bubble and then unintended consequences (strawberries shortage), as farm been foreclosed, ups you got excited and forget about running your main business, you did not buy any strawberries and sold most of yours, your production halted, generating only costs.

now another player, decided to run news paper, earn money on ads plus subscription fees from other players...
apart from what been said already. you could go and check daily (what would be for example a month in game time) each single map of each city and put into your newspaper, new opening and closing strawberries farms. (a little miscount for a fee ;-)) ....
so other player would not to bother with this time consuming activity.... whoops someone noticed that you lied about cattle farms, your subscriptions and ads going down. Creating empty space for competition, damn!

I am just starting here to be honest.... I did not mention yet randomly generated events that slightly or deeply influence farming etc. Randomly generated other natural resources. researches, running city, running country, stock exchange (with shorting possibility), futures contracts.... well basically all other features that are in game, imagine how many roles those create, but I do not want to compose an essay here.
xmartz
Posts: 14
Joined: Thu Aug 24, 2017 7:27 pm

Re: Online game

Post by xmartz »

Yes, there are lots of ways to play with human players.
We can fight with each other but also cooperating as a team against AI.

This is not a new function, so hopefully the development team can launch it shortly.
Be honest, it is getting bored to play with AI...

Thanks in advance!!
furmanbp
Level 2 user
Posts: 33
Joined: Tue Apr 21, 2020 6:20 pm

Re: Online game

Post by furmanbp »

yes I got this same feeling, game with AI get quite boring. I suggested a "challenge game" it is not exactly a multiplayer, but at least we can make friendly competition with each other. If you are interested leave a comment please.


http://www.capitalism2.com/forum/viewto ... 600#p31600
choum
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Re: Online game

Post by choum »

We are many to ask for multiplayer.
I'd dream to play capitalism lab with my 4 friends that i play to europa universalis, civilization ,and many other games. Different companies, slow time (like EU4). And players can choose their strategy, like in starpeace. I can build full mobile phones on my own, or build CDD and electronics from a friend, etc. Or run manufactories while their manage their own stores. I'd like a competitor agreement, i mean only selectedcompanies are allowed to buy from my warehouses. Or even be able to manage a different price per company, for exemple sell my beds 100€ to company A and 105€ to company B.
Another option that i like is overprice option. If there are supply shortage, a company could say, i want your stuff i'll pay 20% to secure my own supply in top priority or something like that.
(i was just about to ask my friends to test a capitalism 2 in multiplayer héhé)
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David
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Re: Online game

Post by David »

FYI: there is a discussion of something remotely related: http://www.capitalism2.com/forum/viewto ... =50&t=4102
choum
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Re: Online game

Post by choum »

On my part i prefer a real multiplayer game than an online game.
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