Surveys on some elements of city builder and sims

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Elements of city builder and life management

Be able to completely change the map as sim city 2000.
1
6%
Having cities connected like sim city 3000
2
11%
Water, electricity and other services need to be managed
4
22%
Avatars - including us - age with time.
2
11%
It is possible to modify our mansion.
1
6%
It is possible to manually set where the machines are located.
1
6%
We have to run a transportation company.
2
11%
It's possible to walk around the city with your avatars.
2
11%
We have resources we can use to make statues...
1
6%
Farms and others must be able to feed people.
2
11%
 
Total votes: 18

paulwoman
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Surveys on some elements of city builder and sims

Post by paulwoman »

Once again, I put ideas in my head without "paying attention". So there will surely be elements that already have a test and/or are already in the game.
  • We should manage basic necessities and have to import or export what we lack or what we have in excess in others city.
  • For longer games, we have to deal with an avatar and find true love. There would be a system where you run a "family" so you can have an heir.
  • We could imagine a bonus system depending on the location of this and that machine.
  • As far as the transport company is concerned, there are two games that come to mind: it's transport tycoon, and traffic giant.
  • For the statues, I refer to zeus master of Olympus. Same thing when I speak of food.
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