Future Plan of Capitalism Lab - Customizable Game Logic
Posted: Wed Jun 17, 2020 10:28 am
Now that the Banking and Finance DLC is feature complete. What remains is the final phase of testing before its official release.
We would like to share with you guys our plan for the future development of Capitalism Lab, aside from the already announced Real Estate DLC.
The dev team has been contemplating the idea of customizable gameplay logic for a future DLC. The goal of such a design is to allow the player to customize not only parameters and visual appearances of buildings and objects, but also the gameplay logic using scripts. The long shot is to reimagine Capitalism Lab as a platform allowing users to create mini business simulators focused on a great diversity of industries (for example airline, restaurant, casino, planetary mining, survival, a time scale spanning hundreds of years and civilization related gameplay etc).
There are still lots of unknowns regarding this approach as until now we weren't able to allocate a meaningful amount of time to really study its feasibility. Taking one small step at a time would be wiser than trying to accomplish all these in one-go, which is an incredibly daunting task with tremendous uncertainty.
Towards that, we would like to seek the help of a small group of users who find this idea exciting and have the time and enthusiasm to contribute. We will then form a discussion group and set up an email discussion mailing list, meaning that you will receive an email whenever anyone in the discussion group replies. It is fair to say that the amount of email communication is probably not suited for someone with less than a true interest in this project. On the other hand, if you think you would enjoy participating in discussion of gameplay, trying out early prototypes, we would appreciate that you reply this to this thread and tell us a thing or two about yourself and the type of contribution that you think you would bring to the project. (If you are an experienced CapLab modder with a popular or decent mod under your belt, you may skip this step.) We will then take a look at the history of posts that you have written in the forum and follow up with you with a few more questions if needed.
If the project does move forward to the development stage, members of this group will have first-hand private access to work-in-progress versions of the DLC. If we are able to form the group as planned, we intend to depend on the group to give us feedback throughout the development. And we will not have to run beta-test recruitment like what we did with the previous DLCs as the group would supersede it.
We would like to share with you guys our plan for the future development of Capitalism Lab, aside from the already announced Real Estate DLC.
The dev team has been contemplating the idea of customizable gameplay logic for a future DLC. The goal of such a design is to allow the player to customize not only parameters and visual appearances of buildings and objects, but also the gameplay logic using scripts. The long shot is to reimagine Capitalism Lab as a platform allowing users to create mini business simulators focused on a great diversity of industries (for example airline, restaurant, casino, planetary mining, survival, a time scale spanning hundreds of years and civilization related gameplay etc).
There are still lots of unknowns regarding this approach as until now we weren't able to allocate a meaningful amount of time to really study its feasibility. Taking one small step at a time would be wiser than trying to accomplish all these in one-go, which is an incredibly daunting task with tremendous uncertainty.
Towards that, we would like to seek the help of a small group of users who find this idea exciting and have the time and enthusiasm to contribute. We will then form a discussion group and set up an email discussion mailing list, meaning that you will receive an email whenever anyone in the discussion group replies. It is fair to say that the amount of email communication is probably not suited for someone with less than a true interest in this project. On the other hand, if you think you would enjoy participating in discussion of gameplay, trying out early prototypes, we would appreciate that you reply this to this thread and tell us a thing or two about yourself and the type of contribution that you think you would bring to the project. (If you are an experienced CapLab modder with a popular or decent mod under your belt, you may skip this step.) We will then take a look at the history of posts that you have written in the forum and follow up with you with a few more questions if needed.
If the project does move forward to the development stage, members of this group will have first-hand private access to work-in-progress versions of the DLC. If we are able to form the group as planned, we intend to depend on the group to give us feedback throughout the development. And we will not have to run beta-test recruitment like what we did with the previous DLCs as the group would supersede it.