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Some Suggestions

Posted: Mon Oct 05, 2020 12:50 am
by George
I have a few suggestions: First, I want the game designer to refine some of the data charts and make the correlation indices together. For example, there will be inflation in the game, but there are many reasons for inflation, hoping that the relevant indicators of inflation can also be displayed, otherwise without detailed explanation I can only blindly explore. The second, I find that the game's urban exports and player production is not directly related, such as I monopolize in Seoul's computer industry, and improve the city's competitiveness in the international computer industry by the city's universities research, so that Seoul's computer exports continue to improve, but this improvement did not drive the production of my computer, on the contrary, my computer sales often decline because of the city's spending power constraints. Therefore, I think that although the game designer add the export indicator, but this indicator and the actual production capacity of the relevant industries in the city is not related. Third, the current function of the political party in the game is too rough, such as who should form a political party should have logic, my own company employees actually ran to another political party. I think the parties should all be stakeholders, and when they come to power, they should do something logical, such as profiting from cities and cracking down on competitors.